Comment by gmane
8 hours ago
I think you miss how sophisticated some game server code is. Taking fighting games for example: they have entire processes to have both clients predict what the other client will do, and then have the server arbitrate the different client solutions into a "fair" result based on latency, player inputs, etc. There are problems that game servers solve that could have applications in other areas, and have a lot of value.
Sure, I didn't say server code wasn't important, but that doesn't make it an IP concern. Not in the way OP was suggesting.