Comment by utopiah
8 days ago
Sure, I don't know how to make it work. I just know that DeepBlue didn't kill competitive chess. We simply have at least 3 different rule sets, namely
- no computer assistance, which does also mean no mobile on competition, human only
- advanced chess with assistance
- computer only, no human assistance
and arguably chess itself is not doing worst since.
Official chess competitions are taking place under stringent monitoring conditions and even then, with professional reputations on the line, there have been multiple high profile cheating incidents.
Amateur online chess on the other hand is besieged by cheaters that use engines, even in casual non-ranked games where there's absolutely nothing to gain besides a pat on the ego. This has drastically changed how the game is played today with lot of players gravitating towards speed chess (bullet and blitz) to compensate. That will thin the herd of cheaters but one still runs into engines on a weekly basis.
This is also the tip of the iceberg, with the true scale of the problem being orders of magnitude worse, as someone dedicated enough can use an engine to cheat in a way that's essentially undetectable.
I think the big difference here, is that organisers of chess tournaments don’t have to design multiple entirely new board games for each competition. When AI can one-shot CTF challenges, you have to develop new challenges in secret for every competition, and they are single-use.