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Comment by pvillano

1 day ago

I found joy making sdf2stl.saej.in. It's similar to a bunch of things that already exist, but I was able to make a set of requirements that made mine technically unique.

It was too complex for me to create when I started, so I learned as I went.

In personal projects, I only use LLMs for when I don't care and I don't want to learn. For example, all the WebGL APIs. I am perfectly fine not knowing how to allocate, initialize, and bind a shaderbufferindexobjectstoragehandlepointerarray. But I'll do the fun parts, the interface design and algorithms, by myself.