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Comment by sofixa

5 days ago

Counterpoint, I'm also vibecoding a game, and even before doing the "proper" setup (a good AGENTS.md, skills people have published for my chosen game engine, Godot), mechanically, the game was pretty spot on. It looked boring, so I used Claude Design to create a few mockups to choose from, chose the one I liked the most, and told Claude Code to redo the game UI with it.

There have been plenty of small issues like tables not having the columns aligned, or the game menu being a bit offset, or one graph being a placeholder instad of connected to the actual value. And of course I've had to instruct it on all the flavour I want.

But honestly, for a simulation strategy game, especially without doing the "proper" setup from the start, it's been _very_ good.

UI fit and finish is really hard for these models, even in with text-mode UIs. The super fiddly stuff still needs to be done by hand, at least for now.