Comment by epolanski
5 days ago
Half the projects I listed are system's programming related.
In general you do seem to be unaware of the trend.
And I want to stress it out: I'm not stoked for the trend or changes, but I'm not blind either.
5 days ago
Half the projects I listed are system's programming related.
In general you do seem to be unaware of the trend.
And I want to stress it out: I'm not stoked for the trend or changes, but I'm not blind either.
> Half the projects I listed are system's programming related.
No they're not and those who are, are in overwhelming control by the engineers that steer continuously the agents in the right direction. First of all this isn't something you can do for novel ideas, especially in gaming, second it is indeed very bad the code they produce otherwise it won't require that much effort from high end professionals to bend the LLMs to their will.
Denial of nothing, it's pretty clear from my original comment above that gen ai is indeed deployed with varying degree of success in various stuff. My point is there wasn't any "inflection point" just a better integration between agents and os tools all inside a loop.
I successfully use AI in my day to day job, just not that much for coding, if I have a sense a task can be one-shotted by Claude I do, if not I don't. Simple as that
What novel ideas are you thinking of? In my experience there are very few games with novel software engineering. New gameplay mechanics or story or art or design, sure, but they're generally built with very old and standardized patterns.
If what you say it's true, where are the great vibe coded games? Or great non vibe coded games, the killer apps that sold millions on steam?
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