← Back to context

Comment by armchairhacker

7 hours ago

IMO the employees should somehow be paid for making the game based on how well they did so, during development and on release, but not paid later except for updates.

Because it costs $0 to copy the game, all the resource cost is in production; and popularity is an OK motivation for good games but not the best, as evidenced by the prevalence and revenue dominance of microtransaction slop.