Comment by brianwawok
4 hours ago
I was so into Python for 10 years, was enjoyable to work in. But have deleted 100k+ lines this year already moving them to faster languages in a post AI codebot world. Mostly moving to go these days.
4 hours ago
I was so into Python for 10 years, was enjoyable to work in. But have deleted 100k+ lines this year already moving them to faster languages in a post AI codebot world. Mostly moving to go these days.
This is straightforward in the first instance, but how do you see maintenance of those projects going forward - especially adding more complex features ?
I can see one way forward being to prototype them in python and convert.
Interested in why you'd use Python in the first place? Advice for someone who knows nothing about programming - what would you suggest?
IMO the main reasons people use Python are:
1. The very first steps are quite simple. Hello world is literally just `print("hello world")`. In other languages it can be a lot more complex.
2. It got a reputation as a beginner-friendly language as a result.
3. It has a "REPL" which means you can type code into a prompt and it will execute it interactively. This is very helpful for research (think AI) where you're trying stuff out and want to plot graphs and so on.
IMO it is undeservedly popular, or at least was. Wind back 10 years to when it was rapidly gaining mindshare:
1. While "hello world" is simple, if you went further to more complex programs you would hit two roadblocks: a) the lack of static type checking means large programs are difficult to maintain, and b) it's really really slow.
2. While the language is reasonable, the tooling (how you install packages, manage the code and so on) was eye-bleedingly abysmal.
3. While the REPL did technically exist, it was really bare bones. It couldn't even handle things like pasting code into it if the code contained blank lines (which it usually does).
However since it has become arguably the most popular language in the world, a lot of people have been forced to use it and so it is actually getting quite decent now. It has decent static types (even if lots of people still don't use them), the REPL is actually decent now (this changed very recently), and there's a new third party tool called `uv` to manage your code that is actually good.
The biggest issue with it now is that it's still horrifically slow (around 50-200x slower than "fast" languages like C++, Rust etc). It is pretty unlikely that that will ever change. People always try to excuse this by saying Python is a "glue" language and you just use it to connect components written in faster languages, but a) that's pure "you're holding it wrong", and b) that only works in some cases where there are nicely separated "slow bits" that can be moved to another language. That's the case for AI for example, where it's all numerical, but for lots of things it isn't. Mercurial was a competitor to Git that was written in Python and lost partly because it was way too slow. They've started writing parts in Rust but it took them 10 years to even start doing that and by then it was far too late.
> what would you suggest?
It really depends on what you want to make. I would pick something to make first and then pick the language based on that. Something like:
* AI: Python for sure. Make sure you use uv and Pyright.
* Web-based games: Typescript
* Web sites: Typescript, or maybe Go.
* Desktop GUI: Tbh I'd still use C++ with QtWidgets. Getting a bit old-school now tbf.
Also Rust is the best language of them all, but I dunno if I'd pick it as a beginner unless you really know you want to get into programming.
I think "Python is slow" is reductive and frankly just as useful as saying "Python begins with a 'P'". The story is more complicated than simply speed of execution.
Choosing a language is a game of trade-offs: potentially slower execution in return for faster development time, for example. If your team is already familiar with Ruby, will asking them to write a project in Rust necessarily result in a better product? Maybe, but it will almost certainly take much longer.
Anyway, how many Python programs are actually "too slow"? Most of the time, Python is fast enough, even if heavy computation is offloaded to other languages.
As for Rust being the best language of them all, that's, like, your opinion, man.
ptpython has existed for a decade, maybe two, and python is high level, more readable than most languages. Exec speed hasn’t mattered in my near thirty years of using it for business and prototyping tasks which it promoted early.
Yes it strains at the big to huge project end, not recommended to take it there. Still there are better tools to help now.
I'm still on the lookout for a comprehensive Django-like web framework for go. That would be an instant hit for me.
Same here. Django is my last holdout for Python. Everything new is go.
Go is terrible for scientific/ML work though, the libraries just aren't there. The wrapping C API story is weak too even with LLMs to assist.
Try and write a signal processing thing with filters, windowing, overlap, etc. - there's no easy way to do it at all with the libraries that exist.
I think the purpose of go is to write CRUD. Stray from that and you're on your own.
i don’t really see it this way. the value of a token in Python is much higher than it is in lower-level language
Thats very intersting, If I may ask was it from professional projects or personal projects?
Same, I’m not sure how Python survives this outside of machine learning.
All of our services we were our are significantly faster and more reliable. We used Rust, it wasn’t hard to do
the funny thing is that everyone, including myself, posited that python would be the winner of the ai coding wars, because of how much training data there is for it. My experience has been the opposite.
I felt the opposite, because Python isn’t a great language. It won because of Google, fast prototyping, and its ML interop (e.g. pandas, numpy), but as a language it’s always been subpar.
Indentation is a horrible decision (there’s a reason no other language went this way), which led to simple concepts like blocks/lambdas having pretty wild constraints (only one line??)
Type decoration has been a welcome addition, but too slowly iterated on and the native implementations (mypy) are horribly slow at any meaningful size.
Concurrency was never good and its GIL+FFI story has boxed it into a long-term pit of sadness.
I’ve used it for years, but I’m happy to see it go. It didn’t win because it was the best language.
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AI benefits from tools to verify its halucinations. That's much easier in a typed and compiled language. Then have a language that can't be monkey patched at runtime and the confidence increases even more.
If you mean "easy to get something out of it" then yeah, it's great.
Typescript wins in terms of training data IMHO, by which I mean that the training data is large enough that AI does great with TS, and the language is (IMHO) superior to Python in many ways.
I personally now use a mixture of Typescript and Rust for most things, including AI coding. Its been working quite well. (AI doesn't handle Rust as well as TS, in that the code isn't quite idiomatic, but it does ok)
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a lot of the training data is either for python 2 or just generally very low quality
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The tons of python code would be great training data if there was any consistency across the ecosystem. Yet every project I've touched required me to learn it's unique style. Then I'd imagine they practically poisoned half the training set because python2 is subtly different.
You can test on the device directly, without needing to recompile to try something.
Three things I find unlikely about this:
- You wrote 100K lines of code (I've worked on several large C++ projects that were far smaller)
- You wrote those lines in Python (surely the whole point of Python is to write less code)
- You deleted them (never delete anything, isn't this what modern VCS is all about?)
But whatever floats your boat.
> You deleted them (never delete anything, isn't this what modern VCS is all about?)
The person said: "deleted 100k+ lines this year already moving them to faster languages"
Are you saying that when you move code to another language/rewrite in another language, you leave the original languages code in your repo?
They didn't say they deleted it from their git history. I delete code all the time (doesn't mean its "gone", just that its not in my git head).
Well, they deleted it from somewhere. As I assumed they were using a VCS I assumed they deleted it from that. Or are they really short of disk space?
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100k lines is tiny what are you on about, especially in the monolithic app sass world where many Fyll stack apps that handle all business ops are probably written with Django.
Our entire business runs on 300k lines of Ruby (on Rails) and I can keep most of the business logic in my head. I would say our codebase is not exactly “tiny” and just cracking the ceiling into “smal” territory. And comparatively, people probably write even less code in equivalent rails apps to django ones. 100k lines of C++ is miniscule.
Obviously “deleting code” in this context doesn’t mean purging version control history but the current state of the codebase.
> 100k lines is tiny
No, no, it is not, or at least not in my experience (I do not and never have done web development - medium performance C++ code - I don't see how I could write, understand and support 100K lines of code in this area).
And so, what does your Ruby code actually do?
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Uhm what? All of those things are totally ordinary.
> All of those things are totally ordinary. reply
I would need some evidence of that.