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Comment by Pikamander2

3 days ago

> What is fun?

> Here is a list of things that make a game of Magic The Gathering fun to us.

> No Discard. It sucks to have no spells to play.

> No Land destruction. It sucks to be unable to cast spells.

I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.

A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.

I had a friend back in 4th Edition who ran a blue/black deck stuffed with counters and discard stuff like Counterspell and that damn Hypnotic Specter, a flying creature that made you discard a card every time it hit you.

And not just a card: A CARD AT RANDOM.

We used to joke about how obnoxious a Specter equipped with a Viridian Longbow would be.

  • Turn 1 Swamp, Dark Ritual into Hypnotic still a magnificent play and one that used cheaper cards in its time (vs. a Mox or something similar).

I've always enjoyed developing custom rules to existing games. I could easily start rambling here of my assorted inventions. One of my favorite means of playing MTG: the Hearthstone variant. This pretty much involves taking your constructed deck and removing all lands to a separate shuffled deck. Play proceeds as usual but with an additional step of drawing 1 land directly to the field. This means that by turn 7, you have 7 land available. I suspect I'm not the only one who's thought of this, right?

> No Land destruction. It sucks to be unable to cast spells.

I have yet to find someone actually running land destruction in their deck, it's such a hated mechanic.

  • That's because WOTC's balance team makes it bad on purpose. Most land destruction is either hilariously overcosted or limited to nonbasics.

  • There should probably be more nonbasic land hate, though. Lands decks can be pretty hard to interact with.