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Comment by dekhn

1 day ago

I remember playing Quake III which had user-programmable bots and thinking "wow, this is a really hard computer vision and reasoning problem". And then realizing "huh, that's a major research area, I should work on that". Later I learned that the bots were fairly simple and worked on far simpler world representations (nav meshes).

It looks like DM took a crack at it: https://deepmind.google/blog/capture-the-flag-the-emergence-...