Examples of games that use HJKL are the text-based "graphic" adventures like NetHack, the Rogue series, and Linley's Dungeon Crawl. It is also used by some players of the Dance Dance Revolution clone StepMania, where HJKL corresponds directly to the order of the arrows. Gmail, Google Labs' keyboard shortcuts, and other websites use J and K for "next" and "previous".
I remember lots of old bbc games using zx;/ by default. in retrospect it was interesting how they defaulted to one hand for left/right and the other for up/down
Are you comparing game bindings to vim bindings? Isn't that an apples/oranges thing?
Shamelessly stolen from Wikipedia:
https://en.wikipedia.org/wiki/Arrow_keys#HJKL_keys
Considering we're not discussing a game, it seems like a perfectly valid comparison.
"if you're into Unreal Engine key bindings." :shrug:
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Not if you play roguelikes.
I remember lots of old bbc games using zx;/ by default. in retrospect it was interesting how they defaulted to one hand for left/right and the other for up/down
Decades later I still have better muscle memory for the Beeb's typical ZX*? ( and ELITE's SX<> ) than I do for WASD or arrow keys.
Apple 2 was often az/,. .