Comment by ticulatedspline
2 days ago
I don't play any IRL magic but I know it can be hard to "fix" and maybe isn't broken. Casually those rules would probably be good house rules to balance play, though even small changes like this could change balance and lean all decks towards exploiting the rule
to point, your land for draw is kinda implemented with trade routes https://gatherer.wizards.com/9ED/en-us/108/trade-routes
And that has an additional mana cost to balance it (though it does have additional bonus). So you could kinda say "everyone gets trade-routes already in play" but like any "free card" fix does it simply skew deckbuilding into a new "broken" ?
> does it simply skew deckbuilding into a new "broken"
exactly, that's why it probably isn't feasible other than casual/social play: there's no change to the fundamental rules that doesn't end up warping the meta-game. (Particularly if the fix relates to mitigating mana flood/screw with consistency: I suspect it rewards combo lists, whose win-cons are indistinguishable from "find three specific cards".)