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Comment by woolion

4 hours ago

I was thinking about this recently in order to solve the problem of RPG fights. Deterministic combat is not super exciting, but dice throwing is even worse. What if instead you quickly printed a puzzle that you can do on a timer, and your score determines whether you miss or hit a critical.

Also instead of meta-progression through stats you have increased difficulties through the puzzles, but you improve your puzzle-solving skills.