If you want some feedback, I'd recommend putting some concurrent benchmarks on your home page (and if you have some already - I'd clearly separate them).
When I originally scanned it, I just assumed this was another predominately sequential language with no good concurrency story.
If you're actually competitive with Rust/Tokio/Crossbeam and Go on the most common concurrent patterns, then you've got a really compelling project!
I suspect if you don't cherry-pick benchmarks, you're going to run into some performance problems with not allowing shared mutable memory - though maybe you can avoid most of that if you have some type of built-in actor pattern.
But if you're actually competitive across the board with Go & Rust/Tokio/Crossbeam - I'd love to take a deeper look, because that is NOT easy to accomplish.
I didn't see any of that from a cursory look at the language, though.
Awesome.
If you want some feedback, I'd recommend putting some concurrent benchmarks on your home page (and if you have some already - I'd clearly separate them).
When I originally scanned it, I just assumed this was another predominately sequential language with no good concurrency story.
If you're actually competitive with Rust/Tokio/Crossbeam and Go on the most common concurrent patterns, then you've got a really compelling project!
I suspect if you don't cherry-pick benchmarks, you're going to run into some performance problems with not allowing shared mutable memory - though maybe you can avoid most of that if you have some type of built-in actor pattern.
But if you're actually competitive across the board with Go & Rust/Tokio/Crossbeam - I'd love to take a deeper look, because that is NOT easy to accomplish.
I didn't see any of that from a cursory look at the language, though.