Comment by herf
1 hour ago
I'll argue for the +0.5 solution. First, I don't like half-sized intervals at the edges, and second, a 255-based representation is typically a SDR (not HDR) image.
RGB values represent luminances against some adapted state, and a "zero" in a daylit scene is not "zero luminance" - it's just about 0.001x as bright as the brightest point - it's millions of photons, way more than zero. In a sense our eyes experience contrast on a sliding scale, and there is no absolute zero in the system. For example, broadcast systems historically used 16-235 as their luminance range for SDR. I think any argument that says "we must have zero" is going to have a bias, but I don't think zero is needed for most things.
I agree. Additionally, both 0.0 and 1.0 don't really exist for dithered signals, so a byte should map to [0.5, 255.5] before division by 256. This also solves the signed integer asymmetry, as a signed byte maps to [-127.5, 127.5] before division by 128. I wonder if audio DSP folks have done this already.
Both solutions add 0.5, the difference is where in the process it happens.
> In a sense our eyes experience contrast on a sliding scale
There's a whole visual center to check the amount of incoming light and adjust your pupils for you. It's intentionally reactive.
> and there is no absolute zero in the system.
There maybe is. I think we call that "blind."
> broadcast systems historically used 16-235 as their luminance range for SDR
Mostly because it was a fully analog system and these all translate down to signal voltage. Jokingly NTSC used to be referred to as "Never Twice the Same Color" due to being a compromise bolted onto the side of an already compromised system.