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Comment by jvanderbot

4 hours ago

Yes, and of those, my impression is that there are niche ones that look OK, game engines that look great but take a lot of work, and then there's just TUIs, which look retrocool and run blazing fast, and are really easy to write.

> and then there's just TUIs, which look retrocool and run blazing fast, and are really easy to write

I mean, I don't even think that's true. Many TUIs are bloated, dogshit slow, and it's not trivial to write complex TUIs without glitches or flickering. The more people start making TUIs because it's the current fad, the worse they will get.

  • You're probably right. TUIs (being old) have selection bias towards quality. However, my experience writing TUIs is that it's not even the same class of difficulty as writing GUIs. GUIs by any means have way more overhead and learning curve. Not to mention that a TUI is more likely to be immediately CLi compatible via adding a --no-tui flag, or CLI patchable via --tui.