← Back to context

Comment by cubefox

4 hours ago

Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1].

The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display.

1: https://youtube.com/watch?v=Jd3-eiid-Uw

If it behaved like a window you wouldn't be able to look beside or behind yourself in game, this type of setup is used a lot for sim games.

  • But if you look behind yourself your head is pointing away from the screen.

    • Not necessarily if you've got a curved ultra-wide display. Combine this with some rotation factor and you can look around while still looking at the screen.

    • Typically people don’t use 1:1 movement when using something like this. It’s a much higher ratio so you only have to slightly move your head to look around. It allows you to do it quicker but also avoids exactly what you’re describing.

    • It's not a 1:1 link with these, turning your head only slightly is enough to look behind in game.

My kid is using a webcam based head tracker with a combat flight sim of some sort. You don't want to move your head too far since you are looking at the monitor right? It works kind of like mouse acceleration where if you move your head quickly, it changes perspective further.

> The way it currently works doesn't really make sense

And yet, sim players are using it. Players want to use small headmovements to simulate large head movements ingame. It seems to work.

  • Wouldn't it be much more convenient then to buy a VR headset which actually follows your head movements because it's physically head mounted? Not to mention that it provides a stereoscopic view of the scenery. I guess the price is a hurdle.