Every Byte Matters

6 hours ago (fzakaria.com)

SoA can be a big win. But so can plain AoS, just depends on the access pattern.

Profiling important workloads matters. Without that everything else is guesswork.

The article shows nicely how "every byte matters" is false. First, it starts off by talking about the cost of a new field, when the actual topic is array-of-structs vs. struct-of-arrays. Then, this:

> How much of an impact can this have? > Reading is:alive (1 byte) Across 1M Monsters

You aren't reading one byte here, you are reading 1M bytes! Of course, optimizing the access to 1M bytes is something to consider. Optimizing the access to one byte isn't.

The article is definitely worth reading IMHO, but it really needs a better headline!

  • Even more so, it shows that SoA data structure means you can add fields to your 1M monsters with little impact.

    • This is valid for sequential scanning of the data. The CPU will fill whole cache lines at once with the arrays that do get used and the algorithm touches all the field instances in the array.

      Now think about random access to single struct instances instead: the CPU loads a cache line worth of data for each field and uses only one element out of the whole cache line. This is much worse than a compact structure representation of the same data.

      SoA is not universally better.

      1 reply →

    • > you can add fields to your 1M monsters with little impact.

      Great for this access pattern, but I wouldn't make a general statement like that. This is the same thing as row-oriented vs column-oriented databases, OLTP vs OLAP. SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field.

      6 replies →

    • Yes. I think one of the big advantages of SoA is that you only pay for the fields you're currently using. If you need a field somewhere, you can add it and only pay the cost of iterating it where you need it.

The JVM is currently pretty bad for memory allocation. Every object (i.e. not a primitive) has a header that IIRC is 12 bytes. But there is good news in JVM land: this will be reduced to 8 bytes in the next JVM release, and Project Valhalla will give the tools to do away with headers entirely in some cases. Project Valhalla also has tools to manage off-heap memory, which is important in many cases.

The JVM is an odd place where it requires too much heap to compete with the AOT compiled languages, but its startup time is too slow compared to interpreted languages. I think these enhancements are essential to keep the platform relevant.

  • > Every object (i.e. not a primitive) has a header that IIRC is 12 bytes. But there is good news in JVM land: this will be reduced to 8 bytes in the next JVM release

    Since JDK 25 it's already 64 bits with the `-XX:+UseCompactObjectHeaders` flag [1], but in JDK 27 it will be the default [2].

    > where it requires too much heap to compete with the AOT compiled languages

    Not to compete but to beat, and not too much, but the right amount. Low level languages are optimised for control, not performance (that control translates to better performance in smaller programs, and to worse performance in larger programs), and their particular constraints prevent them from enjoying certain important optimisations, especially those offered by JIT compilation and moving collectors, which remove some overheads that AOT compilers and free-list allocators incur. Their memory management is forced (by their constraints) to optimise for footprint rather than speed.

    There are common misunderstandings about memory management and why moving collectors were created to reduce the CPU overheads of malloc/free, especially in large programs, in exchange for what is effectively free RAM. This is why moving collectors are chosen by the languages that are unconstrained enough to use them and have the resources to implement them (Java, .NET, V8). With the exception of Zig (and even there it requires some effort), it's hard for low level languages to use the basic optimisation that's behind moving collectors. I gave a talk about how moving collectors optimise memory management at the last Java One, and it should be available on YouTube soonish [3].

    > but its startup time is too slow compared to interpreted languages

    That hasn't been the case for some time. You are right, though, that startup/warmup time is worse than in AOT compiled languages, and that is the tradeoff of optimising JITs: reduce the overheads associated with AOT compilation in large program in exchange for warmup.

    Both startup and warmup have already been improved thanks to Project Leyden's "AOT cache" [4], but it will never be as low as C.

    In general, the tradeoff is between optimisations that help large programs vs optimisations that help small programs.

    [1]: https://openjdk.org/jeps/519

    [2]: https://openjdk.org/jeps/534

    [3]: I can't reproduce the full talk (which goes into the maths of memory management) here but what happened with moving collectors was that until very recently (open source low-latency moving collectors are newer than ChatGPT), they required pauses and so weren't suitable for programs requiring low latencies. As a result, many developers either forgot or never learnt just how incredibly efficient moving collectors are. But the key is that because accessing RAM by necessity requires CPU, using CPU effectively captures RAM even it's not used by the program. Bringing the CPU and RAM usage into a good balance is more efficient than trying to minimise one or the other. This is also the reason why hardware (physical or virtual) is packaged within a very narrow band of RAM/core ratio.

    [4]: https://www.youtube.com/watch

    •     In general, the tradeoff is between optimisations that help large programs vs optimisations that help small programs.
      

      Do you have concrete examples of large scale Java programs that are significantly more performant than comparable programs in native languages like C++? My understanding was that this dynamic hadn't fundamentally changed much since the 2010s, when Java was able to occasionally edge out a win in 1-2 benchmarks and would lose handily in others. My experience is that large scale Java programs remain a bit of a bear even after significant optimization effort (e.g. Bazel).

      There are of course plenty of optimizations the JVM does that aren't possible AOT, but that that doesn't imply an automatic win at large scales, as Rust demonstrates.

      6 replies →

  • Most of real world use of Java platform has next to 0 concerns like those. Some more niche use case may benefit, good, but overall success map isn't changing anytime soon. Reasons for its long term success lie elsewhere.

> The cost of each new field is rarely considered

Most developers, in Java and in most other languages, do not consider the cost of every field, but I can tell you that people who need micro-optimisations certainly do care, and in Java's standard library, a layout is very much a concern (except, as always, you want to optimise what really matters; there's no point in optimising something that is unlikely to be a hot spot in a real program). Sometimes, though, you want to intentionally spread out the layout to avoid cache line sharing when concurrency is involved. You will find such examples in the standard library, too.

  • > Most developers, in Java and in most other languages, do not consider the cost of every field

    Are you saying most developers are bad? It’s the equivalent of most employees don’t consider the cost of every action to the employer and is how company spend blows up.

    • I'm saying that most developers aren't writing code where layout is a primary contributor to the program's performance. Even in performance-sensitive applications, only a minority of the team are working on the hot spots.

      And speaking about costs, knowing what to optimise is the key to software performance. Improving the performance of an operation by 10000x will improve the performance of your program by less than 1% if the operation is only 1% of the profile to begin with. So I'm only saying that most developers don't work on code where the layout is very significant, but some certainly do.

      6 replies →

    • Most likely they just have other priorities. A lot of code is not at all performance-sensitive, or is bottlenecked by some other factor.

So if you need speed, you just have to swallow your OO programmer's pride and put your data in arrays.

I started off with Machine Code, on a device with 256 bytes (not KB) of RAM. That was 256 bytes, to install the executable, reserve the stack, and set up the heap.

We often used bit (not byte) fields, to convey information.

Made life challenging.

However, being able to be sloppy has its definite advantages. It takes a long time to design highly-optimized stuff. If just declaring a couple of new properties takes thirty seconds, and designing a bitfield takes an hour, then we have some real cost-savings, there.

That said, it's easy to get crazy, these days. I just spent a couple of days, chasing down greedy memory hogs. These were operations that ate gigabytes of memory. I determined that the real culprit was actually Apple MapKit, and figured out a simple workaround, but it took a long time to get there. If I suspect the OS, then it's usually my fault, and trying everything before going back to the OS takes time.

  • How do you deal with all the daemons and automatic crap that does this on Mac? Isnt it all reinforced by SIP?

    • I think all operating systems have these.

      In this one case, allocating a MapView via storyboard, caused some kind of cascading strong reference stuff.

      Simply allocating it programmatically, fixed it.

      Took awhile to get there, though.

Anyways find it odd that major languages don’t have a built in way of asking for an array of objects to be optimized as SoA or AoS

  • It doesn't quite make sense to keep object identity at the language level. Inherently the data in the arrays cannot be the same memory of the data in the objects fields.

    To get the speed up, you can't just abstract it as an access pattern because it's tied to the specific way the memory is laid out.

    If you were trying to make some kind of collection type that could be queried by both row and column, you would need to store it both ways at all times and also keep both representations in sync, which also defeats the purpose, somewhat.

    I feel like if you're trying to do this pattern then it doesn't make sense to also keep the objects.

Slight tangent, but every ms, μs, and ns counts too. We've gotten awfully carefree with response times and wasted compute cycles.

When you are developing games, sometimes.

When you are developing most other applications every byte does not matter. What matters much more is overall system architecture, collapsing unnecessary abstraction layers that some developers (especially java developers) seem to love and optimizing your datastore access.

As always, profile profile profile.

A company I worked for spent a violent couple of man-decades flipping our proprietary scripting language from interpeted to bytecode generation, obviously with tons of bugs and subtle semantic changes, and it ended up boosting overall system performance by about 30%. We could have done nothing over that period of time and hardware advances would have made a bigger impact.

Ideally you'd want to go further and actually store the is_alive as a bit mask and use SIMD instructions to filter out zeroes for example.

I love to see stuff like this. And an active Vectrex gamedev and PC/Amiga sizecoder I strongly agree with the sentiment!

"In that time, you get used to huge classes. New functionality? Just add a new method and field to the class"

I guess this is one reason why object-orientation has such a bad reputation.

I once worked at a bank where the OO mentor had taught people that the only object they needed was "Tape" and have them replicate the structure of data on the old spooled tape reels.

The struct of arrays reminds me of this optimization.

Out of course: I had thought about reading an article about Iran war or some geo political news when I read fzakaria :-)

That’s a great read. I wish more people wrote like that.

  • CppCon 2014: Mike Acton "Data-Oriented Design and C++"

    Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

    you should check these two talks out then.

    • The first is quite famous in data oriented design/programming circles, the second one is up there, too. Both very much worth watching.

Why doesn’t the machine fill up the other cache lines as well why is 64 bytes only and then a miss?

  • They will absolutely do that (prefetching, they can even eagerly load what’s on the other side of a pointer).

    However it requires additional hardware to recognize patterns which benefit from prefetching, and every time the CPU prefetches data which ends up not being used it has both burned energy and memory bandwidth, and evicted data from the cache which might be needed (cache pollution).

  • A cache line is simply the unit of data a CPU cache works with (generally 64 bytes, because someone somewhere has probably determined that that is the best line size for general use), much like there are units of data like bytes (8 bits nowadays, but there have been weird ones historically), pages (varies between hardware as well, and may be OS-configurable), etc.

    As TFA mentions, a CPU does some predictions about what cache lines to prefetch, e.g. when you do sequential reads. Moreover, the x86_64 instruction set provides a prefetch instruction through which you are able to give the CPU a hint "hey, I'm gonna be using this soon, prepare accordingly, pretty please".

    Still, the utility of prefetching is diminished if you only use a single byte from each cache line, because the mechanism generally depends on you doing other work while the next cache line is being fetched. So really the best case scenario is to take as much time as possible to work with what is already fetched, so that there is time for the next unit of data to be fetched in the meantime.

  • It might sometimes prefetch the surrounding lines as well, but ultimately cache space is limited, so there is a trade-off. Every time you fill a line, you are throwing away something else that was cached there previously, which you may need again in the near future.

I'm curious if anyone has had to write a JNI extension for a hot (CPU, GPU, RAM) section the JVM was unable to effectively JIT and/or optimize enough.