Comment by whizzter
1 day ago
The PS1 didn't even have perpsective corrected texture mapping, some titles handled that manually to make it look less shit but not all titles did so.
The evolution of graphics was brutal in the 90s and early 00s, but somewhere around the PS3's appearance it slowed down since lighting models were becoming "good enough" on the PS3 for not being annoyingly bad and asset creation costs became the limiting factor rather than hardware.
John Carmack once said something like, if you cannot get your game out with the vision you want on a PS3/360 then you are doing something wrong.
That isnt to say that technology hasn't improved (duh!) Just that at that point there was enough grunt and memory that you could approximate what you want without massive compromise.
I still think this is true. But we will take the extra capabilities while we are here.