Comment by lucamark
11 hours ago
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
11 hours ago
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
Possibly yeah.
Or the per-pixel coord atomic I guess?
Right, that part seems to be based on Schütz et al. 2021 https://arxiv.org/abs/2104.07526