Comment by accrual
4 hours ago
It's not gaussian splatting, but Outcast (1999) has an interesting voxel-like rendering for the world surface. It has a pretty distinct feeling when walking around in the early areas, and a somewhat clunky but usable UI.
> The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons. When Outcast was developed, the term "voxel engine", when applied to video games, commonly referred to a ray casting engine (for example the Voxel Space engine). On the engine technology page of the game's website, the landscape engine is also referred to as the "Voxels engine". The engine is purely software based; it does not rely on hardware-acceleration via a 3D graphics card.
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