← Back to context Comment by xyst 15 hours ago [flagged] 8 comments xyst Reply make3 14 hours ago Government-controlled inspection wouldn't be solved by switching to older DLLs (unless the code itself is compromised, which is unlikely for video game code) IAmGraydon 14 hours ago Don't these systems usually use a splitter, thereby adding zero latency? sillysaurusx 14 hours ago How do they inspect traffic when most is https? RossBencina 14 hours ago In this case we're talking about P2P traffic, which is generally not HTTPS. The linked issue references WebRTC https://en.wikipedia.org/wiki/WebRTC Gigachad 14 hours ago Encrypted by Cloudflare, so they just use the keys to decrypt it again. 2 replies → RossBencina 14 hours ago You think IDF-grade packet inspection causes lag?
make3 14 hours ago Government-controlled inspection wouldn't be solved by switching to older DLLs (unless the code itself is compromised, which is unlikely for video game code)
IAmGraydon 14 hours ago Don't these systems usually use a splitter, thereby adding zero latency? sillysaurusx 14 hours ago How do they inspect traffic when most is https? RossBencina 14 hours ago In this case we're talking about P2P traffic, which is generally not HTTPS. The linked issue references WebRTC https://en.wikipedia.org/wiki/WebRTC Gigachad 14 hours ago Encrypted by Cloudflare, so they just use the keys to decrypt it again. 2 replies →
sillysaurusx 14 hours ago How do they inspect traffic when most is https? RossBencina 14 hours ago In this case we're talking about P2P traffic, which is generally not HTTPS. The linked issue references WebRTC https://en.wikipedia.org/wiki/WebRTC Gigachad 14 hours ago Encrypted by Cloudflare, so they just use the keys to decrypt it again. 2 replies →
RossBencina 14 hours ago In this case we're talking about P2P traffic, which is generally not HTTPS. The linked issue references WebRTC https://en.wikipedia.org/wiki/WebRTC
Gigachad 14 hours ago Encrypted by Cloudflare, so they just use the keys to decrypt it again. 2 replies →
Government-controlled inspection wouldn't be solved by switching to older DLLs (unless the code itself is compromised, which is unlikely for video game code)
Don't these systems usually use a splitter, thereby adding zero latency?
How do they inspect traffic when most is https?
In this case we're talking about P2P traffic, which is generally not HTTPS. The linked issue references WebRTC https://en.wikipedia.org/wiki/WebRTC
Encrypted by Cloudflare, so they just use the keys to decrypt it again.
2 replies →
You think IDF-grade packet inspection causes lag?