← Back to context

Comment by wartywhoa23

4 days ago

Where are all the edgelords sending me cuckoo signs and tagging me as conspiracy theorist when I said that it compiles photogrammetry by placing pokemons at areas and angles with low image coverage?

Ah, oh yes, "we all knew it from the start", "they indicated that up front" etc.

Fuck no, everyone was foaming at the mouth how it's just a game and no way in hell an intelligence operation.

P.S. Those who "knew it from the start" yet continued helping Niantic, did you really think that the data will be used for the greater good of the humankind?

> it compiles photogrammetry by placing pokemons at areas and angles with low image coverage

But that's not what happened. The data came from very explicit scanning tasks centered about pokestops, not the AR pokemon capture. I used it once or twice to test it out, and it was a drawn out process where it asks you to slowly orbit the pokestop while filming, then permission to upload the (huge) files. You even had to activate a special "volunteer" account flag to even see these tasks.

From TFA:

> Since 2021, Pokémon Go has asked players to record short videos of real-world locations, called Pokéstops, to earn extra in-game items. Scanning all the buildings, streets, and trees in a 360-degree sweep was optional, and Niantic asked separately for permission to keep the footage. Granting it meant agreeing to extra terms.

I'm sure they used GPS data from the players too, but I still hold that it's unlikely the AR pokemon capture yielded any data to them.

  • Well if such a conspiracy crackhead like me somehow happened to reach ranks of Niantic team, I'd totally make sure that there is a decoy "huge data upload point with explicit consent" to shift focus from covert data channels that slowly transmit all else using some custom image compression, maybe just some very small fraction of original data that by the mass nature of acquisition would mathematically still reconstruct the original data, or the fraction of that data that is enough to build a world model.

    • Videos are inherently large. There are better compression algorithms than what phone cameras generate by default, but video reencoding is slow, and the results still too large for "covert data channels".

      Normal players would have noticed the bandwidth and CPU usage, and volunteers have already agreed to data sharing, so there's no point in keeping secrets. Same as claims that the Facebook app listens to people talk: someone would have caught it by now.

      Also, AR capture was never very popular, mostly a gimmick for new players. The game was already a battery and power hog even without it.

      6 replies →

From Room 641A to Snowden, the speed with which the narrative shifts from "that's conspiracy nonsense" to "we knew it all along" is neck-snapping.

Every. Single. Time.