Comment by HerbManic
3 days ago
Yeah, I get why people want it to be smooth but when you hear somethings I do wonder if folks could be a little more patient.
"My game froze for 100ms on a one time shader compilation dropping... totally unplayable!"
I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.
If you condition yourself to be OK with 15-25 fps, it's almost fine. If you run a game at 60FPS generally, then an occasional hiccup of 100ms will really throw you off. Similarly, the gameplay must be designed differently between low and high FPS games - you don't want the player to feel like they'd have been able to play the game differently if it was running smoother.