It would be helpful if the event result message remained on-screen until clicked. At least on Firefox, the event result message disappears faster than it can be read (example, what happens after selecting an option for the inspector).
Despite improving production (more tools! more assistants!) and bonus tractors (work harder! heroic labor brigade!) it's not enough to make up for phase 2's punishing 1000 tractors in 60 days, or roughly 16 tractors a day. Even if we give ourselves a full 120 days, that's 8 tractors a day and we seemingly cannot accumulate tools and assistants early enough to do that.
In my final attempt I managed to reach 1000+ tractors at the 120th turn exactly, only to be immediately shot by the workers. Task accomplished unsuccessfully.
Best i could achieve while surviving the instant phase 3 failure penalty was 1004 which i've only done once. Can't remember what i did but IIRC i tried to rush the conveyor before turn 60 or a workshop, taking both cash infusion event options, rerolling so the first one is the first event, and resting/cracking down to try to get morale/party favor to acceptable levels near the end.
Had a run where i've rolled the interview as the first phase 2 event and got the conveyor on turn 50 with exactly 300 rubles at 40 morale, 30 party favor, +4 click and +1 auto/turn, only to fail by show trial because i didn't get the thief event by the end of turn 60 to get party favor up.
I think i found a winnable, if heavily RNG-dependent strategy:
- Work 5 days. Buy tools 1.
- Work to turn 14's event. Take inspector padded numbers choice. If not inspector event, reroll.
- Keep working, buy tools 2 on turn 18. If the broken machinery event triggers on the turn you bought the tools or the turn after, buy german tools. Otherwise, reroll. (or go shock brigade, but that really reduces the chances of the run succeeding because you hit phase 2 a few days later with this and it depends on multiple phase 2 events before day 60)
- Buy tools 3, then assistant 1.
- Keep working until phase 2, hope you get the interview by turn 50/51 so you can buy the conveyor.
- Pray that the other events trigger fast enough to avoid the deadline. You want to have at least 35 party favor and 20 morale by day 60, but can only afford a single day of rest at this stage. This requires the thief event and some accounting for the winter crisis event. If you're lucky, you can buy coal without funds just after buying an upgrade, but most likely you'll have to overwork and rest for a day.
Having survived day 60, you now need to get production up as quickly as possible, and going for a workshop delays you too much at this task. I've been buying tools 3 then assistants 2,3 and 4 before focusing on getting morale and party favor high enough to survive the penalty of immediately failing phase 3.
On that run i've cleared phase 2 in turn 119, then completed turn 120 by resting on double shift with 1042 tractors produced.
The premise is interesting, but an incremental game with learning-by-dying mechanics seems a bad idea. I am not going to click the same button hundreds of times only to be faced by the n-th identical “game over” message.
Very reminiscent of https://en.wikipedia.org/wiki/Hamurabi_(video_game)
It would be helpful if the event result message remained on-screen until clicked. At least on Firefox, the event result message disappears faster than it can be read (example, what happens after selecting an option for the inspector).
So far have not made it to phase 3.
Despite improving production (more tools! more assistants!) and bonus tractors (work harder! heroic labor brigade!) it's not enough to make up for phase 2's punishing 1000 tractors in 60 days, or roughly 16 tractors a day. Even if we give ourselves a full 120 days, that's 8 tractors a day and we seemingly cannot accumulate tools and assistants early enough to do that.
In my final attempt I managed to reach 1000+ tractors at the 120th turn exactly, only to be immediately shot by the workers. Task accomplished unsuccessfully.
Best i could achieve while surviving the instant phase 3 failure penalty was 1004 which i've only done once. Can't remember what i did but IIRC i tried to rush the conveyor before turn 60 or a workshop, taking both cash infusion event options, rerolling so the first one is the first event, and resting/cracking down to try to get morale/party favor to acceptable levels near the end.
Had a run where i've rolled the interview as the first phase 2 event and got the conveyor on turn 50 with exactly 300 rubles at 40 morale, 30 party favor, +4 click and +1 auto/turn, only to fail by show trial because i didn't get the thief event by the end of turn 60 to get party favor up.
I think i found a winnable, if heavily RNG-dependent strategy:
- Work 5 days. Buy tools 1.
- Work to turn 14's event. Take inspector padded numbers choice. If not inspector event, reroll.
- Keep working, buy tools 2 on turn 18. If the broken machinery event triggers on the turn you bought the tools or the turn after, buy german tools. Otherwise, reroll. (or go shock brigade, but that really reduces the chances of the run succeeding because you hit phase 2 a few days later with this and it depends on multiple phase 2 events before day 60)
- Buy tools 3, then assistant 1.
- Keep working until phase 2, hope you get the interview by turn 50/51 so you can buy the conveyor.
- Pray that the other events trigger fast enough to avoid the deadline. You want to have at least 35 party favor and 20 morale by day 60, but can only afford a single day of rest at this stage. This requires the thief event and some accounting for the winter crisis event. If you're lucky, you can buy coal without funds just after buying an upgrade, but most likely you'll have to overwork and rest for a day.
Having survived day 60, you now need to get production up as quickly as possible, and going for a workshop delays you too much at this task. I've been buying tools 3 then assistants 2,3 and 4 before focusing on getting morale and party favor high enough to survive the penalty of immediately failing phase 3.
On that run i've cleared phase 2 in turn 119, then completed turn 120 by resting on double shift with 1042 tractors produced.
The premise is interesting, but an incremental game with learning-by-dying mechanics seems a bad idea. I am not going to click the same button hundreds of times only to be faced by the n-th identical “game over” message.