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Comment by ameliaquining

2 days ago

The relevance to Rust is precisely that it doesn't have life before main at the language level; therefore, if you need it*, you need to use these kinds of linker hacks (which fortunately are amenable to encapsulation through macros). By contrast, if the article were about C++, the focus would be on "what happens under the hood when you use static initialization, in case you were curious" rather than "how to use these low-level mechanisms to do something not otherwise possible".

* Which you should think very carefully before concluding is the case, as it's responsible for rather a lot of bugs in C++. I think in Rust it is mostly used for registry-pattern type stuff since the const system can't currently(?) handle that.

Yes. There isn't Rust language support for this.

Order of initialization can be supported at various levels:

- Completely random (OK if interdependence are locked out, otherwise bad)

- Consistent, but sorted by something such as alphabetical name (meh.)

- Manual, controlled in linker scripts (headache)

- True dependency tree order, including diagnosing loops (seen in the Modula family).

General comment: yes, you can, and you probably shouldn't unless you have profiling data that indicates a significant performance improvement for a critical use case.

  • I think these things are used more for developer experience than for performance, since you can always just do the initialization in main if you really have to.

    • It's something of an issue if you have some crate that needs to set itself up at load time without a call from main. But those are very rare. Even "simplelog" needs a call at startup to do anything.

      3 replies →

You don't need linker hacks to control what happens before main in Rust. You can disable the default runtime setup with `#![no_main]` in your crate root, and then manually designate a starting point via an unmangled function named appropriately for your specific platform (e.g. `_start`).