inexpensive creation and maintenance without having to exploit end users is innovative to me.
i once made the mistake of raising venture capital to help kids. yes, i was twenty something and full of joy. i died a little when an investor told me i was an idiot for not using exploitive growth tactics to addict kids and spam their families. i wish i hadn't needed their money to pursue those ambitious ideas.
can you share how much something like this costs to create and maintain?
This collection costed me around one-month Claude pro subscription around April/May I think. Staggered because of rate-limiting. But it was almost entirely developed on my phone, with Claude Code in the Claude app cloning the github repo, raising PRs, and Netlify giving me previews of the PR's changes for me to see before merging. So I used to have like 3/4 Claudes working on separate games, and review them in the PR previews, discard/approve as I see fit.
After that, once the original shape, architecture and philosiphy were set in, I now maintain it mostly with Opencode's free models (BigPickle and MiMo), or models from Kimi/Gemma/DeepSeek, via DeepInfra.
In all, so far it costed ~$30 may be. Totally worth it. :)
inexpensive creation and maintenance without having to exploit end users is innovative to me.
i once made the mistake of raising venture capital to help kids. yes, i was twenty something and full of joy. i died a little when an investor told me i was an idiot for not using exploitive growth tactics to addict kids and spam their families. i wish i hadn't needed their money to pursue those ambitious ideas.
can you share how much something like this costs to create and maintain?
Indeed.
This collection costed me around one-month Claude pro subscription around April/May I think. Staggered because of rate-limiting. But it was almost entirely developed on my phone, with Claude Code in the Claude app cloning the github repo, raising PRs, and Netlify giving me previews of the PR's changes for me to see before merging. So I used to have like 3/4 Claudes working on separate games, and review them in the PR previews, discard/approve as I see fit.
After that, once the original shape, architecture and philosiphy were set in, I now maintain it mostly with Opencode's free models (BigPickle and MiMo), or models from Kimi/Gemma/DeepSeek, via DeepInfra.
In all, so far it costed ~$30 may be. Totally worth it. :)
agreed, thanks for sharing