Netsplits, missed messages and bot wars over channel and nick ownership were an integral part of IRC UX, and they were direct consequences the IRC protocol. If Discord was run on top of IRC protocol, it would have the same. Discord would probably be its own network and the people who prefer IRCnet, EFnet or QuakeNet would never touch it.
It's not inherent to the protocol. https://ergo.chat/ does not have netsplits (from having a single server) and https://github.com/Libera-Chat/sable replaces the server-to-server protocol to eliminate netsplits as well.
And even when not eliminated entirely, they are infrequent and barely visible on well-managed networks like Libera.Chat. Many chat platforms have more (and longer) outages than Libera has netsplits.
Solved decades ago thanks to NickServ and ChanServ (though I'll admit they are ad-hoc additions on top of the protocol). And ~15 years ago we got native support for authentication (https://ircv3.net/specs/extensions/sasl-3.1)
IRCv3 was already late to the party and when I saw that the Working Group's mailing list was composed of lots of debates on formats for server daemon configuration files, it was clear many couldn't see the forest for the trees.
>Like “the UX of HTTP is horrible”? Still doesn’t make any sense
Sure it does, when all browsers have more or less the same, and the context makes clear we're not talking about the mere programmatic consumption of HTTP (like through some REST api).
"But it's a protocol and not a client" is pedantically irrelevant, given that the clients for that protocol all follow the same conventions. The parent already said they meant the UX of it "which is arguably similar between implementations".
Besides, protocols impose some concepts and models of interaction and consumption, which informs any UX created on top of them. So it's not like that client sameness is merely accidental and unrelated to the protocol either.
Like “the UX of HTTP is horrible”? Still doesn’t make any sense.
Discord could well run on top of IRC the protocol and be open to federation without any change of UX.
Netsplits, missed messages and bot wars over channel and nick ownership were an integral part of IRC UX, and they were direct consequences the IRC protocol. If Discord was run on top of IRC protocol, it would have the same. Discord would probably be its own network and the people who prefer IRCnet, EFnet or QuakeNet would never touch it.
> Netsplits
It's not inherent to the protocol. https://ergo.chat/ does not have netsplits (from having a single server) and https://github.com/Libera-Chat/sable replaces the server-to-server protocol to eliminate netsplits as well.
And even when not eliminated entirely, they are infrequent and barely visible on well-managed networks like Libera.Chat. Many chat platforms have more (and longer) outages than Libera has netsplits.
> missed messages
Solved by most server implementations using https://ircv3.net/specs/extensions/chathistory
> bot wars over channel and nick ownership
Solved decades ago thanks to NickServ and ChanServ (though I'll admit they are ad-hoc additions on top of the protocol). And ~15 years ago we got native support for authentication (https://ircv3.net/specs/extensions/sasl-3.1)
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IRC doesn't have offline messages and standardized user accounts.
Just looked it up and there is IRCv3 to fix this, but idk what the state of that is.
"... not great".
IRCv3 was already late to the party and when I saw that the Working Group's mailing list was composed of lots of debates on formats for server daemon configuration files, it was clear many couldn't see the forest for the trees.
>Like “the UX of HTTP is horrible”? Still doesn’t make any sense
Sure it does, when all browsers have more or less the same, and the context makes clear we're not talking about the mere programmatic consumption of HTTP (like through some REST api).
"But it's a protocol and not a client" is pedantically irrelevant, given that the clients for that protocol all follow the same conventions. The parent already said they meant the UX of it "which is arguably similar between implementations".
Besides, protocols impose some concepts and models of interaction and consumption, which informs any UX created on top of them. So it's not like that client sameness is merely accidental and unrelated to the protocol either.