Comment by gf000
17 hours ago
Hand tools have mass and momentum, they are most definitely "animated". You need force to accelerate them up to speed, they don't change state "in binary", or in a blink. Good UI is when you don't even consciously notice the animation, but it has subconsciously given you more information (e.g. desktop changes with very brief animation tells you from where did you transition to where. I personally find i3/sway to be a bit slightly disorienting with certain workloads)
A mouse, even a lightweight gaming mouse, is substantially heavier than a pencil. Even if you somehow made a mouse with zero mass, your hand still has mass. The momentum is unavoidable. You don't need to add an inferior simulation of additional momentum to the momentum that already exists.