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Comment by bmacho

10 hours ago

???

No, artists (of every animated media: 2d, 3d, stop motion, video game) intentionally put extra effort into creating ugly frames.

Not based on theory, but based on taste (artists' personal taste, or measured).

It's not a cost cutting method, not anymore. It actually requires extra effort, and it makes the product more expensive.

Maybe in animated media it is an acquired taste/coconut effect and not a way to exploit our visual system.

Either way this does not say much about whether youtube should have only sensible frames or not. But it points to the direction that (intentionally) broken, nonsensical frames in UI are worth exploring--they are everywhere in animated arts. As GP has said: "It's very possible".

> As GP has said: "It's very possible".

And as the reply asked: provide at least one example

> Maybe in animated media it is an acquired taste/coconut effect and not a way to exploit our visual system.

So not relevant to the original theory? Also, that'd be an example of extra effort into ugly frames that originated as cost saving measures, not quality/artistic expression methods.

  • You can read why people prefer 24 fps movies instead of high-fps ones.

    I'm quite puzzled by the article. Animations in software are transitions, it should not be perfect in UI sense, because it might look weird to the human eye in this case.

    I'd prefer motion blur to something crisp. This is the case of file picker example.

    • You can also read why those people are misguided. But instead of doing the irrelevant art analogies again, go back to the article and cite a specific principle that is violated by blur.

      It has a list:

      > Now, what does it mean in practice?

      Also, blur doesn't even look weird statically! And again, provide at least one example where it looks weird to our eyes

      > This is the case of file picker example.

      You also don't seem to understand what that example shows, the "blur/crisp" is not at issue here, it's, for example, "textedit" jumping on top of "where". Now explain what non-artistic human vision benefit there is to 2 words being drawn on top of one another in a UI transition instead of the first word disappearing completely before the second moves to its place.

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