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Comment by jamwise

13 hours ago

FWIW I was aiming for this to be a "connections" level of difficulty. My sample size is small but the past week win rate is about 65%, which is actually very close to connections. But I also don't want to cause frustration, since a game is supposed to be fun. So I want to think through this hint idea, maybe it can help lessen the load and also give a fun dynamic of deciding when to use your hint, so I'm thinking you just get one and have to decide when to use it?

Yeah, that could work! It might also be unneeded, it was just a thought…can’t let these things become design by committee. :-)