Comment by jazzprogramming
13 hours ago
I am working on vorfract, a voronoi voxel world. I've always found the shapes generated by voronoi diagrams so interesting and I quite like the aesthetic.
What new ideas am I thinking about?
I'm pretty sure there are plenty of things left to discover about voronoi diagrams, but for the time being, I'm mainly exploring what's possible to build by using voronoi cells as voxels and devising various tools for cutting them.
Since they're convex polyhedra, almost any shape is possible (in principle, if not in practice) by combining several cells.
What I find particularily interesting is that a solid 3D world can emerge from just a collection of points arranged in different patterns.
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