Comment by jstimpfle
5 hours ago
> was already what you were paying by using the amortized O(1) growable array type
As I said, I don't think growable array data structure is a good idea.
> Basically std::deque. Surely no more need be said ?
Ok now you're really out of your depth here. Pretty sure you haven't actually used it, it's a somewhat obscure data structure even though the more serious C++ programmers have heard of it, most have probably never used it.
From a web search, std::deque seems to be pretty universally thought of as a weird and very bad data structure. I've had to learn myself because I did actually try to use it myself recently. Beyond being unintuitive to use due to being "abstract" (had 2-3 serious bugs, e.g. unexpected iterator invalidations that happened only under load), apparently std::deque is not even specified as a chunk list. O(1) random access must be guaranteed. So it must be much more complicated than that, I don't know the details though.
And while actual implementations do use chunks in some way (just not in a simple chunk list), apparently "chunks" is not a part of the std::deque spec, and hence there isn't anything standardized about the size of these chunks either.
- On MSVC, chunk size is 16 elements so chunk size of std::deque char is 16 BYTES !!!!! I was thinking they can't be serious, but apprently it is the case
- On GCC, chunk size is 512 byte fixed.
- On Clang, chunk size is 4096 byte fixed.
It _is_ a shithole, surely no more need be said?
No comments yet
Contribute on Hacker News ↗