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Comment by coxmi

8 hours ago

This looks great. I've had a quick look through the docs and can't see anything about bikes under transport, or, under housing, anything relating to modes of tenure that aren't private rentals (e.g. Vienna-style social housing, housing co-operatives, or private ownership). Would be lovely to play around with those variables.

Also, for finance, is there a particular reason why the finance sector calculations look quite simple (on the face of it, at least)? They seem only to be a percentage lift based on aura, rather than anything resembling any number of complex sectoral dynamics, from full rentier-financial domination to prudent support of industry/services.

Social housing and bikes are on the roadmap :)

Regarding the unit economics for finance sector, you are right, the calculations are way too simple, and I'm not entirely happy with it, so I'm looking to improve it, but it does need to be a sweet spot between 1. realistic enough to be educatioal and 2. simple enough you can use it as a gameplay mechanic.

Before the end of the year there will be mod support, and I will pay special attention to making sure that modders can swap the economic formulas for more sophisticated models.

  • Great stuff!

    I can imagine the financial modelling side is a particularly difficult balance, yeah. Mod support sounds amazing though, I'll keep a look out. :)