Comment by iceweaselfan44
9 hours ago
>fully open source >look inside >Lore Desktop Client is available as binaries only, download the installer for your platform here:
9 hours ago
>fully open source >look inside >Lore Desktop Client is available as binaries only, download the installer for your platform here:
https://epicgames.github.io/lore/roadmap/#desktop-client
> Open-source the desktop client so the community can build on its full graphical experience, not just download it. An early desktop client already exists as a binary download, but it isn't open source yet — it depends on some proprietary components, including Epic's internal design system. We're working to make all of it available in the open so that the client can ship as source alongside the rest of Lore. Lore is an open project, so it is important that the desktop client — which will be one of the main ways many people will interact with Lore — is also fully open so that the community is free to review, extend, and shape it.
Thanks. I still think it's a bit weird to say "fully" open source while your flagship client is currently closed. I realize they're referring to the VCS itself, but—well, if they just dropped the "fully" for the time being, I wouldn't bat an eye.
It’s pretty obvious the entire surrounding text of this project (and presumably the code itself) is vibed. A lot of that is probably aspirational.
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to be fair, that's just the desktop client. You can use or build on top of the CLI
they do say they will open source it, but who knows:
"It isn’t open source yet—it currently depends on some proprietary components, including Epic’s internal design system—but we’re committed to open-sourcing it in the future"
> to be fair, that's just the desktop client.
I expect fully to mean fully, though.
There’s a “Repositories” link at the top of the page that links to https://lore.org/#repositories, WhyHow links to various GitHub repos, including https://github.com/EpicGames/lore, which claims to have code for the CLI. I see no reason to suspect that claim is incorrect. The code likely lives in https://github.com/EpicGames/lore/tree/main/lore-client)