Comment by LtdJorge
7 hours ago
I don't think the needs are exactly the same. I believe in AI the big binary files are normally written once, while in gamedev, they are constantly updated.
That already warrants different storage architectures.
7 hours ago
I don't think the needs are exactly the same. I believe in AI the big binary files are normally written once, while in gamedev, they are constantly updated.
That already warrants different storage architectures.
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