Comment by vunderba
6 hours ago
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.