Comment by kridsdale3
6 hours ago
Devils Advocate:
Switching from ASM to C for videogames defined the 16 bit and 32 bit eras.
Switching to C++ defined the (roughly) Xbox and PS2, PS3 eras.
6 hours ago
Devils Advocate:
Switching from ASM to C for videogames defined the 16 bit and 32 bit eras.
Switching to C++ defined the (roughly) Xbox and PS2, PS3 eras.
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