Comment by jayd16
6 hours ago
UBA mostly doesn't need Perforce and Horde isn't as good as the GitHub, gitlab etc.
UGS (the tool that pulls down the latest engine version for artist) is pretty perforce centric.
6 hours ago
UBA mostly doesn't need Perforce and Horde isn't as good as the GitHub, gitlab etc.
UGS (the tool that pulls down the latest engine version for artist) is pretty perforce centric.
Wasn't aware that Gitlab could do distributed compilation.
Horde configurations can only live locally or in Perforce: https://dev.epicgames.com/documentation/unreal-engine/horde-...
Horde only supports Perforce today: https://dev.epicgames.com/documentation/unreal-engine/horde-...
UBA and Horde go together pretty well- in fact I've never seen a distributed-UBA deployment without a horde one (SN-DBS, Fastbuild or if you're wealthy: incredibuild are much more popular), but adaptive unity builds check for a read-only flag; which is how Perforce treats checked-out/changed files but not git.