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Comment by b-kf

6 hours ago

Appreciate Odin, especially the batteries included approach (simple to use structure of arrays, matrices, array programming, the context system for custom allocators, ...). To be fair though: the heavy lifting in JangaFX is likely done by a ton of C++ code, it being high performance real time graphics programming.

I assume C++ outweighs Odin in their code base by a significant margin (accounting for all dependencies).