← Back to context

Comment by modeless

13 hours ago

And Quake 3: https://thelongestyard.link/q3a-demo/

And Unreal Tournament: https://dos.zone/mp/?lobby=ut

There's also https://noclip.website/ which, while not playable, has hundreds of levels from dozens of older games that you can explore freely. Including Half-Life 2, with more accurate rendering than this web port (which seems to be missing many shaders including character eyes).

There's also Ultima Online in the browser (sanctioned by the official servers). I'm one of the maintainers.

https://retail.classicuo.org/

  • I visited this page in Firefox and was presented with a message that essentialy said (paraphrasing): "this site best viewed with browser X". Now, I'm not a professional web developer, and maybe there are legitimate reasons why this app is depending on new cutting edge browser features that aren't yet supported by Firefox, but it seems to me that this just shouldn't be a thing anymore.

    • > new cutting edge browser features

      Mozilla hates the FS api, it's existed for years but seemingly isn't going to happen in Firefox.

And Red Alert 2: https://news.ycombinator.com/item?id=45991853

  • I have tried that one and it truly baffles me. If you play it you'll notice the movement of the ships is extremely smooth, vs the original where ships only rotated in increments of 45 degrees.

    I wonder how they did this.

  • I personally love openra. It’s a smooth free online implementation of red alert 2 with multiplayer

    • > openra is an online implementation of red alert 2

      Are you sure? As far as I know, OpenRA is a reimplementation of the first Red Alert game, and also it's not playable in the webbrowser (which is what this post is about)

noclip website is so dang cool, petition for them to add music. I'd cry if I could hear those ragnarok map songs while exploring.

What a time to be alive

  • What a time, but at what cost ?

    Interestingly, these Wasm ports are all about nostalgia games.

    I sort-of wish we would live in 1998 (when HL1 was released). Less social network, a more creative internet, LAN parties, IRC / ICQ, easier new connections.

    We now have tailwind / material UI, a locked-down Apple ecosystem, Photoshop with millions of nagging screens, centralized mega-corps like OpenAI, and the first bits of World War 3 where drones and robotics are made to kill people.

    Misses a lot this free internet (though 1 USD / minute)

> And Quake 3 There is QuakeJS as well.

  • Yeah but my port is better because it supports phones/touch and gamepads and multiplayer over UDP and has better performance and a bunch of other small details.