← Back to context Comment by Wowfunhappy 12 hours ago Your timeline doesn't make sense. Steam launched in 2003. Scully was forced out of Apple in 1993. 5 comments Wowfunhappy Reply hypercube33 11 hours ago Most valve games are 32bit macos binaries I assume for powerpc or Intel or something but they flat out refuse to run on modern ox russelg 10 hours ago If they were Intel 64bit binaries they'd still run due to Rosetta 2, however the majority of their games did not get a 64bit upgrade on macOS. doublerabbit 11 hours ago So, your right. But the still holds true, that seed was what was sown not to encourage games for the Mac.If you watch the YT video they go in to depth that they attempted to port the game and was axed by apple. Wowfunhappy 2 hours ago Apple runs a gaming subscription service which goes so far as to pay developers for timed exclusivity to Apple platforms. It may be true that in the early days of the Mac, Apple decided games were bad for their brand. This clearly is not true today.
hypercube33 11 hours ago Most valve games are 32bit macos binaries I assume for powerpc or Intel or something but they flat out refuse to run on modern ox russelg 10 hours ago If they were Intel 64bit binaries they'd still run due to Rosetta 2, however the majority of their games did not get a 64bit upgrade on macOS.
russelg 10 hours ago If they were Intel 64bit binaries they'd still run due to Rosetta 2, however the majority of their games did not get a 64bit upgrade on macOS.
doublerabbit 11 hours ago So, your right. But the still holds true, that seed was what was sown not to encourage games for the Mac.If you watch the YT video they go in to depth that they attempted to port the game and was axed by apple. Wowfunhappy 2 hours ago Apple runs a gaming subscription service which goes so far as to pay developers for timed exclusivity to Apple platforms. It may be true that in the early days of the Mac, Apple decided games were bad for their brand. This clearly is not true today.
Wowfunhappy 2 hours ago Apple runs a gaming subscription service which goes so far as to pay developers for timed exclusivity to Apple platforms. It may be true that in the early days of the Mac, Apple decided games were bad for their brand. This clearly is not true today.
Most valve games are 32bit macos binaries I assume for powerpc or Intel or something but they flat out refuse to run on modern ox
If they were Intel 64bit binaries they'd still run due to Rosetta 2, however the majority of their games did not get a 64bit upgrade on macOS.
So, your right. But the still holds true, that seed was what was sown not to encourage games for the Mac.
If you watch the YT video they go in to depth that they attempted to port the game and was axed by apple.
Apple runs a gaming subscription service which goes so far as to pay developers for timed exclusivity to Apple platforms. It may be true that in the early days of the Mac, Apple decided games were bad for their brand. This clearly is not true today.