Comment by benjaminleonard
1 day ago
IIRC the CAD exports were in the many millions of polygons, so there's substantial work in preparing the assets for the explorer. Kenan (the 3d artist I worked with) did fantastic work cleaning and optimising them. I'm somewhat jealous of hardware startups with products without quite so many parts!
It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.
I appreciate ya commenting, and let me tell ya directly that the work is great! I'm an old-head and curmudgeon - my thoughts here are about the world at large. your work here is great, please keep it up!
Thanks!
I have complex feelings about it all too. My hope is we'll re-consider what's considered hard. As a designer who started his career after the advent of digital typesetting, some of the things I barely think about were once considered difficult.