Comment by erickhill
16 hours ago
UI drag/drop is a little clunky at times, but I love the overall vibe. Doesn’t really feel like a daily game, though. Feels more like it is being shoehorned into that model rather than just being a solo Game Game (like Tetris).
What I mean is as a player, I'll likely not notice the difference in a Friday puzzle vs a Thursday puzzle. And I can replay to my hearts content anyway. So why not simply randomize the board on each replay? Which I'd do anyway.
The main reason for adding a daily puzzle (or really the seeded RNG) is that part of the game loop is retrying the same seed to find the best lines for that map. Since all pieces are deterministic, we've found it fun to retry the same map to see if a different line works better. It also adds a competitive/multiplayer element to the game, rather than it just being for single player use.
I think both "play styles" make sense, we've just found it more fun to share with friends this way!
What's the threshold at which you remove scores from the leaderboard? There were several valid >100 scores earlier today (some mentioned in other comments here)
Problem is the hidden information about which pieces will spawn is only revealed through repeated play.
Only fix I can think of would be to make this information public.
You can just click where should go, no need for drag and drop