I agree with the sentiment implied by the author, but I would reword it slightly. If you don't have the freedom to share something, you don't own it.
I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
I wish I could encourage people to continue embracing physical media but most people value convenience over true ownership. And most companies value market capture and "security" over user rights. In crypto the sentiment of "not your keys, not your wallet" is held a core truth, yet people use 2factor authentication and Passkeys without respecting the same truth. I am not arguing against the use of 2factor, but at the same time certain accounts can not be logged into freely without push notifications in Duo or Microsoft. I still don't see a universal ability to export Passkeys, and I believe that's by design.
I hope laws catch up to modern technology in terms of digital goods. I can't imagine companies choosing to open up their walled gardens otherwise.
We should really just abandon the notion of ownership when it comes to data. When I own data, sometimes it refers to data I created. Other times it refers to data about me. Other times it's something I've been sold. Other times it's my responsibility to ensure that data's accuracy. There are probably a few I'm missing.
I happen to like the notion of ownership that you're describing, but I think we'd all have more fruitful discussions about data if we dispensed with: "_____ is not ownership because of _____" and instead just came up with entirely different words for each kind of relationship one can have to data. Then stasis could move away from arguing what words mean and closer to doing something about the problems that arise around data "ownership".
Agreed. I'd go further. This obsession with ownership has always struck me as a peculiarly American thing, perhaps related to the absolutely central role of private property in the USA's history. In other cultures the concept of private property is often diluted somewhat by social obligations and counter-obligations. But that aside, the term is already very imperfect for the reasons you describe.
> We should really just abandon the notion of ownership when it comes to data. When I own data, sometimes it refers to data I created. Other times it refers to data about me. Other times it's something I've been sold. Other times it's my responsibility to ensure that data's accuracy.
We should really just abandon the notion of ownership when it comes to food. When I own food, sometimes it refers to food that I harvested for myself. Other times it refers to food from me. Other times it's food I have bought from someone. Other times it's about my responsibility to ensure the edibility of food I sold.
> I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
Files on a hard disk that you own are still files that you physically own. The only difference between those files and, say, a DVD, is that the encoding is more space-efficient.
The parent's point is that possession of a physical good is a bright line separation. For digital files, there's a huge difference between [Files you own] on a hard disk, and files [on a hard disk you own]. There are files you can put on a hard drive that you don't own and will ultimately kill themselves when specified criteria are met, like DRM'd ebooks.
I'm on team convenience. I don't like it, I get how the media ownership situation sucks a times ... but I don't want to drag a bunch of cds, or blue rays or manage files on some personal server because I want to watch movies.
Isn’t it interesting that you can purchase a movie, rip and transcode it… but if you download the same transcoded version for the movie you already own, you have committed a crime?
> people use 2factor authentication and Passkeys without respecting the same truth.
Passkeys are still your keys. You can put them on hardware authenticators you control entirely offline separate of other services. You can store them in software vaults you manage.
that's not true. Passkeys have an optional remote attestation capability, which second parties can use to completely enforce aspects of your keys, such as them being non-transferrable or not usable without a screen touch etc.
But I think there's more nuance here. I can buy a copyrighted book, read it, and then sell it or give it to you for free. The copyright holder's rights have not been violated: I've not copied it, the clue is in the name copyright.
It's not legal for me to go into a library, borrow a book, and then make a copy of it. It's a larger breach to then share that copy more broadly by making more copies.
In the digital era copying is cheaper, and distribution is broader. This caused panic within publishers of all media - they wanted to provide the convenience of digital distribution and consumption (and realise the cost savings), but noted that without DRM, copying would mean there was a risk they'd only ever sell one copy of a game, film, album or book.
This is a snap back to the extreme interpretation of enforcing copyrights. Publishers could structure their DRM and licensing to mimic physical media better. For example, the license could be irrevocable and provide a right to the user of a copy in perpetuity, so it can't be withdrawn. The license could be transferred to other owners: I could lend you my copy, you could then return it to me, digitally; I could donate it to a charity; I could sell my license to another individual; it could be part of my estate and bequeathed at my death.
Physical media has flaws, so does digital media. With a little vision and not much technology we could make digital media as awesome as physical media while retaining copyright to drive investment.
Or, we could go the way OP seems to be nudging towards: we try and grow the copyleft media industry to something economically viable and put the entire economic model of controlled distribution into a place of no longer being viable as a business. Big ask.
You can still share pre-DRM copyrighted work without running afoul of any laws. Stuff like lending out or selling VHS tapes. Copyright is concerned about copying, not about moving. Digital media just makes the line between copying and moving sufficiently blurry that companies get away with making moving impossible under the guise of making copying impossible.
> I disagree with the interpretation that it needs to be held physically.
I mean sure, but you can think of it analogously that if the file lives on a hard disk/SSD that you own and can hold in your hand AND the file is in some open format that can be used with open source software (as opposed to some proprietary player that checks some external license to work), only then you own it.
They just released four games yesterday and looking at the news reel it seems they release a bunch of games every day. They're also running a summer sale right now. I doubt they're anywhere close to being dead.
They are known to take their time when it comes to developer submissions (and that time can be quite long) but that was the case since pretty much forever, not something that happened with the new/original owner.
I would emphatically not do this, because you're confusing legal ownership with physical ownership and only one can be guaranteed with reasonable certainty.
Honestly, I'm continually surprised at how badly people miss this even as, e.g. Sony et al just take away stuff you "bought."
So, to put directly. Do not reword it, you will screw it up.
Sony can only take it away because you didn't own it.
I digitally own SimCity 3000 Unlimited from Gog. The copy lives on my NAS. The NAS could break, sure, but so can a CD.
Can I hold it? Well, sort of. The same way I can back up my physical CDs to a hard disk, I can also back up digital things I truly own to a CD/DVD/BD or other media.
As long as the thing I'm holding in my hand is all I need to be able to make use of what was given to me at the point of sale, I see no issue.
On the other hand, Valve, who I think most would agree is a company that has been on the less bad side of digital distribution for the most part, has sold "physical" copies of games that actually still required Steam to install and use. And in that case, from the layperson's perspective, it sure seems like you can hold it, and yet you don't own it.
So IMO this argument just doesn't hold up to scrutiny.
I think you’re confusing your own file backup practices with ownership. If you purchase a DRM-free piece of software (say, a game from GoG), I’d say you own it just as much as if you bought the same game on a CD (assuming the CD was also DRM-free).
If you don’t keep a copy of the game yourself, and one day you can no longer access it because GoG ceases to exist, that doesn’t mean you never owned it. It just means you failed to back it up. You could also fail to backup a CD when it inevitably stops functioning.
I thing the word you are looking for is possession. When something is physically in your possession, it does not mean, that you have "physical ownership", that requires you to have actual ownership, which is defined by the law, so "legal ownership".
Just pirate it. They can't tell you this but there's a quagmire of rights, licenses, agreements, treaties... and you can untangle this Goridan Knot by just pirating, especially media, for your own use.
There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline.
These rips can be freely distributed to friends and family, your kids will be able to play them, they're easy to back up. Physical media are a legacy solution.
And it doesn't stop you from getting a revocable or whatever other license the creators prefer to fund their work.
Another thing that always needs pointing out: that ad-free, copyable, unencumbered, pixel perfect 4K drm-free rip with multiple language audio streams, hand crafted accurate subtitles, chapter tags, and embedded poster art cannot be bought from the movie industry at any price. That's why piracy is a product problem, not a price problem. The industry refuses to produce and offer the superior product, so regardless of the price, piracy is the only way to get it.
There used to be this funny anti pirate advertisement, that tried to raise awareness in people to check if they maybe have a pirated DVD and not the original.
Somehing like, make sure your DVD
- has unskippable advertisment
- long intro, also unskippable
- ...
If you don't have all that, but just a video that just plays the movie, you got to rush to the store and buy the legal obstructed version.
This is so true, I pirated movies that I was ready to pay for so many times, just because they weren't available in my area, or there were no subtitles, or they only offered 720p.
You can download a MTK file at 4K with multiple audio tracks and subtitles and more often than not there are enough seeders to just start watching it while it downloads in the background.
Pirated media also can't be silently and remotely censored or edited. It's also increasingly the only way to consume media where somewhere somebody isn't keeping a highly detailed record of every time you access it (when, where, how long, how often, etc.).
You can't even watch a DVD or bluray these days without a record of what you're watching and when being stored and sent over the internet. Companies like Roku are doing multiple screencaptures every second and uploading those to content recognition systems.
That's what always gets me. Pirates get a superior product while paying customers get garbage. Netflix streams obscenely compressed "high definition" content while pirates get blu-ray remuxes painstakingly sourced from multiple Blu-Rays in order to select the best frames. Music industry releases compressed, clipping, horribly mastered tracks while pirates pull out all the stops to rip old vynils with insane equipment in order to get clean high dynamic range sound. Pirates keep playing at full speed while the genuine copy's obfuscated denuvo VM slowly churns and kicks them our when it fails to phone home to the corporation's dead servers. Nintendo makes some token effort to sell the same Mario ROM to people for the tenth time while pirates get cycle accurate emulators, ROM hacks, translations, save states, cheats, network multiplayer, graphics filters, universal compatibility, perfect A/V synchronization, fast forward, slow motion, frame advance, tool assisted speedruns, debuggers, disassemblers, anything you can think of.
I feel like a total moron every single time I "purchase" these things. The industry doesn't give a shit, only pirates do. Pirates spent thousands and thousands of dollars and absurd amounts of effort sourcing, scanning and cleaning up old Star Wars films. You'd think these trillionaire corporations would be able to exceed a bunch of enthusiast "pirates" in performance, but they don't give a shit. In fact they go out of their way to make everything worse by failing to make works available, badly editing or even censoring whatever they put out there and locking it all down with obnoxious DRM.
believe it or not, but pirated copies can be better a thousandfold than what paying customers get.
whenever I want to play Deathloop, I download it from torrents despite "owning" it on Steam, all because Denuvo really likes my SSD, and whenever I want to go online, then, well, yeah, I have to suffer. still, not regretting the purchase, cuz this money went to Arkane.
Then you need a NAS, a backup process (backing up large collections of movies to S3 is actually pretty expensive). You need to keep your NAS up to date. You need to install / configure Plex, oops that's closed source now, uninstall that and get Jellyfin. Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
Even for technical people this is a pain over time. Nothing like just having a disc that can last 50+ years if properly stored.
A NAS, yes, but why bother with a backup process? I know it's sacrilege for most admins, but if you're already pirating the media you can just pirate it again if your storage breaks. Yes it takes a while but so would restoring from regular backups.
Or you just buy a random NAS from a store, and do none of that. Sure, that's more expensive and less featurefull, but you do not need to know anything.
>Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
I know. The little watchdog process on the NAS sees that it's 10 years old, and locks it so it won't work anymore. So annoying.
Or do you mean that you will have so many movies and shows that you yearn for more storage? Because these two things aren't the same. The latter is "this is so good, I want more of it". It's like telling someone to subsist on pumpkin seeds and rainwater because if they eat anything more flavorful they'll become gluttonous.
>Nothing like just having a disc that can last 50+ years if properly stored.
There are no commercial disks that last that long, and no one can properly store them. Cold, dark, climate-controlled, pure nitrogen atmosphere? Give me a break. And how many can you even store?
> Then you need a NAS, a backup process (backing up large collections of movies to S3 is actually pretty expensive).
I have bandwidth, and I also have automation. If my collection of pirated movies takes a dive tomorrow due to some failure or other, then I can just instruct the machine to download it all again.
Backing up the automation bits and the list of films is inexpensive -- that data is small enough that it can even happen for free. The movies themselves are huge, but that big data is completely replaceable; losing it only represents an inconvenience. The Internet is my backup.
> You need to keep your NAS up to date.
My "NAS" is the same desktop machine that I'm writing this comment with -- and that's perfectly OK. It's a multitasking, multi-user system; it can do more than one thing at once.
I don't need yet-another system to keep updated.
> You need to install / configure Plex, oops that's closed source now
I don't need to do that. I can just watch films locally, or over my LAN. (But if/when I decide that I do want to do that, then: Plex is not particularly arduous to set up.)
> Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
Will it? The same hardware that transcodes to h.264 and h.265 today will still do so tomorrow. If that's good enough for today, then it will still be good enough tomorrow.
I suppose that I might outgrow a hard drive or decide to trim back power consumption, or something. But I won't have to get a new box for movie duties just because time has passed.
And as a realistic construct: I'll be updating my desktop rig because of things like GUI frameworks becoming intolerably huge and inefficient, not because its paltry few server-roles have grown untenable.
> Even for technical people this is a pain over time.
Is it? I think I've probably spent more time writing this comment than I have on maintaining this stuff over the past couple of years. Keeping it up and running is a pretty lazy thing.
> Nothing like just having a disc that can last 50+ years if properly stored.
We don't know if any of these optical formats will last 50+ years, even with the best of storage. We haven't yet had consumer optical media for films for 50 years (though laserdisc is getting very close).
On one hand: We had marketing promises of perfection that would last forever, and some of those promises were even backed by sciencey-data like results from accelerated aging.
On the other hand: Even though it sure would be nice if it didn't exist, we do have disc rot. It takes different forms and each of those forms are real. Disc rot can affect things even if they've been stored properly.
And if I buy a Blu-Ray disc today and it does last for 50 years, will I still be able to buy a player for it that works in 2076?
Meanwhile: It sure is easier to space-shift the contents of some hard drives than it is a few thousand optical disks. One of these is just a well-structured command that takes as long as it takes to complete, and the other is Real Work -- even if "space shifting" means just boxing them up and loading them onto a truck.
This 100%. The other day I was trying to re-watch Mr. Robot with my girlfriend. I found out it abandoned Netflix. I like the series enough to purchase a 1-month subscription if that means I can just press play and it watch it dubbed. I read somewhere I could find it in Disney+, only to later find it is not really there, and that actually there is no way to stream it from any service in my country. How did it get this bad?
I have a TrueNAS server with Jellyfin, but I'd still much rather have a physical blu-ray, especially if it's something with a Criterion release. I think the "inconvenience" of physical media is enjoyable. It makes me commit to actually watch a movie and not just have it on in the background while I look at my phone, much like how a physical record makes me commit to listening to a full album.
I borrow my Criterions from the library or a local movie rental place run by a film fan. I used to use SwapACD for music but activity there has really died off - regret declining titles offered to me after I started streaming music as they were rare one-offs.
Piracy also acts as a decentralised archive/backup of most stuff people care about. It's important we have this since mainstream media sources can be memory-holed at any moment.
Maybe the legal side will be solved one day, maybe it won't. It's not something a pirate cares about.
By not offering a refund, Sony has done damage to the moral superiority claim that pirated media is theft. If they can effectively steal something you bought, then they can't claim the moral high ground, just the fact of legality.
I’d be in favour of a law that if a product cannot reasonably be purchased legally obtaining it via other means is not piracy (e.g. in my country 80% of movies are not available simply because the market is too small, even though I would be ok with English - I still don’t want to pirate so I buy physical media)
Yes, of course it's easier to pirate it. The problem is that its unethical (and illegal). That you find it inconvenient to pay for things you want is not a valid justification.
Your values are outdated and impractical. You've obviously stalled at the "law and order" phase of moral development which enables the parasites who are abusing copyright law in order to extract every cent from us.
The article is basically a list of examples of how companies that offer legal options often use unethical business practices (sometimes to the point where they should be illegal).
I don't agree with all of their examples, such as conflating removing access to a purchased title with removing a title from a streaming service, but I can certainly understand why people are frustrated.
I really hate the ethnical argument because It's so much weaker than people who use it imagine it to be.
As a very flattened retelling of history, it was only with the boomers that we reached the tipping point on how people started to think about copyright (Copyright != Attributed Authorship). With them, a majority started to believe in a world where the human history they consumed was a gift from the past, and that what they themselves create must be bought by future generations.
I'm not saying I have answers on how to build a better system, but the current one is neither ethical nor ideal - It's just creating (taxable) markets so business and gov is on board. The certainty with which people claim this setup provides great value to society is bullshit. The only certainty is that there are big businesses with vested interests and small creators who think their only ticket to sustainable income is their copyright (and having the --option-- requirement to sell it entirely, sublicense and all, to YouTube or Amazon).
I ask a remote computer using an open protocol to send me stream of 3 million bytes, once, and then it sends me those bytes. Explain how this is unethical.
Mind talking me through the ethical problems of copyright infringement? I'm not a fan of copyright in general, and from that perspective, I fail to see the problem in copying files.
You can look up Gabe Newell's quotes on this, but the reason for piracy often has more to do with the fact that the pirate product is better (or more respectful to the user, or less hoops to jump through) than economic reasons.
Especially for people outside of the US, licencing and region locks can make it extremely technically difficult to source and play a genuine piece of media - whereas the pirate one takes 3 clicks.
This is an international website. Many people here come from countries where pirated CD and DVD stands were part of the local marketplace or mall. Your harping on ethics just won't be relevant to those fellow readers.
Since I don't see it mentioned yet in the comments:
In 2011, movie studios created a digital ownership service called Ultraviolet. You could own titles in your "UltraViolet Digital Rights Locker" and access them from multiple devices via third-party streaming services. [1]
"The UltraViolet Digital Rights Locker will keep track of all of the consumers’ UltraViolet digital purchases, whether they bought a movie or television show on Blu-ray disc or digital download. UltraViolet does not store the actual content. When a consumer logs in, UltraViolet will verify that the consumer has purchased a film, and will then allow the consumer to stream or download their movies from a participating UltraViolet service." [2]
This was an attempt to separate the technology of streaming from the legal ownership of the asset.
But Disney never signed on, and the member studios eventually got tired of it for some reason. The whole service was shut down in 2019.
Extremely minor technicality, but one worth bringing up:
Ultraviolet shut down, but mainly because studios had already signed onto a shared locker service called "Movies Anywhere" that Disney did join. Ultraviolet libraries could be migrated over, for the most part.
That being said, it was a manual and voluntary process most consumers likely ignored or didn't participate in, so in essence it could be seen as a revocation of licenses. I did the migration and lost no titles, but it was the final nail in my personal arc that made me move wholesale to Plex + NAS (now Jellyfin + NAS).
Sony's one sentence notice is pretty grim considering how much money they made from these sales (sorry licensing).
From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.
Thank you,
PlayStation Store [1]
At least in 2023 it was two sentences and then they somehow negotiated new licencing arrangements after the massive backlash 10 days before the end date. [2]
Guess we'll see if this clawback has the same backlash.
> due to our content licensing agreements, you will no longer be able to access your previously purchased content
So when they 'sold' the content, they were already aware that they were selling something with an expiry date. Why would you even agree to a license to resell something with a time limit?
There should be some kind of law that says that any license agreement intended for reselling to the public should be a perpetual license.
And if the license is not perpetual, there needs to be laws that stop companies from using the terms “buy.” They should have to state it for what it is: a long term rental. Sony could have up front disclosed “You are paying $x.yz to rent access to this media until [date]”
I think it’s important for consumers that this verbiage is applied to everything where the license is non-transferable and not perpetual. Stop calling it “Buy/Own” and start calling it “Renting.” This applies to software too. I didn’t “buy” access to the Adobe Creative Suite, I’m renting it.
The same with movies, TV shows, and video games using licensed music. If you agree to let a song be in a work you should expect that song to be in that work forever. I'm tired of media never seeing the light of day because of the expense of re-licensing the music or even having it re-released but with all the music removed or replaced by generic tracks.
Adobe did this with their perpetually licensed software. If you install Lightroom 6 today, the face detection and maps features do not work because they didn't pay for perpetual licenses for the libraries they used.
I purchased it, and you're taking it away? Then either I didn't actually purchase it (despite the word appearing in the notice), or you're stealing it from me.
The legal reality is that you probably purchased a license, tied to your PlayStation account, and revocable at any time for any reason. You don't buy a movie, you buy access to watch it as many times as you want during the period in which it is licensed to you. This is, of course, bullshit; this doesn't or can't apply to a physical DVD, or even a DRM free digital copy, so it is a measurable step backwards for consumers.
Learned helplessness? Maybe I'm wrong and it'll still happen. I'm sure that everyone who got screwed after buying those movies would love waiting years to eventually get a coupon code for the playstation store while lawyers rake in millions though.
Tangential, but a few days ago I started some Steam games I hadn't played in some years. I was surprised to be met with updated user agreements, which I had to agree to if I wanted to play the games I bought years ago. These were all single-player games.
> If you can't hold it, you don't own it.
Didn't some game consoles require online connectivity to play even games in physical media?[1]
It's possible for a game disc to require connecting online and forcing updates or even just updated licensing agreements.
Correct bright line might be to be able to permanently use it without online connectivity.
> So just to be clear, most games now are not actually on the disc. Most discs just contain a license that tells the store it's okay to download this game. It is Very rare that you can just put in a disc and play these days regardless of if it is on Playstation or xbox but it does still happen.
You don't even remotely own Steam games. Their shitty launcher has to open to let your game run since it checks DRM, and it'll force updates (see gta4). You also can't transfer your license, so no second hand games.
Unfortunately many game disks only contain a downloader nowadays and you often need to bind them to an account to play. Plus the version on disk without updates is probably buggy. Baldur's Gate 3 Collector's edition is an example that has a disk, but isn't really any better than a Steam key.
On the other hand you can back up a DRM free download, like the games on GOG, despite these being a purely digital download.
So overall I don't think the physical form matters that much compared to DRM.
It's disgusting how a previously open platform for gaming (PC) was turned into what it's become with Steam. Young people either don't know or don't care that it used to be the norm to buy and install a game without a middleman "service".
That argument has been harder to make with time. A couple years ago I made the difficult decision to get rid of some old game copies. I wasn't realistically going to use them ever again, and the sentimental value for me is entirely about the memory, not the media. Part of my steam collection is nearly as old and it is on track to greatly outlast. It is also significantly easier to own and use in just about every aspect, even if it is technically just a revocable license.
Beyond that, Steam and the digital media model allowed a great many people to publish games that wouldn't otherwise have been able to publish games. It made the indie world of games possible. It also did more than anyone to bridge the platform gap between windows and linux.
PC game piracy was pretty mainstream back then. It was a real problem for video game creators.
But Steam is also more annoying than it needs to be, especially forcing updates and not letting you transfer games so it's not comparable to owning a disc.
This article is quite right, but there's even more to it than that. Why should we need to hold ANY kind of relationship with the seller/provider of an article we bought? You certainly don't need a bookstore account to buy a paperback book. Nor do they get to keep your contact information. You get your article and a ticket. They get your money. End of story.
Goods / services. You probably need a relationship to use a warranty.
The tension is that digital goods are somewhere between. Especially when the delivery mechanism is streaming, and/or DRM keys that need to be renewed.
Sure, many people want a one-time download with no promise or obligation to re-deliver it in the future. Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
This whole thing is basically just “different people want different models of commerce for digital content”
> The tension is that digital goods are somewhere between.
That's the thing. If they are truly goods, they cannot be in between! Otherwise they are being handled as services and as such they will be terminated at some point. So unless we redefine the word, a true "purchase" can never depend on future actions from the provider (like renewing some DRM).
> Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
Agree that people want this - but this is an undue burden on the provider side. You have to perpetually maintain and provide access to content FOREVER including all the systems and support staff to auth.
I'm curious what would take for regular people (i.e. people off HN) to realize what is pointed in the article is a real problem.
In my experience, every time I mention this I'm labeled as: nostalgic old guy, Don Quixote wannabe, tinfoil hat supporter, pirate nerd who doesn't understand people just want convenience. I've seen people bit by losing access to purchased content shrug and say "yeah, that's bad isn't it? at least I was able to watch it before they removed it".
Sometimes I feel that's a lost battle. People were put to boil just like the frog in the anecdote and keep swearing it's a hot bath.
The battle is alive and well, pirating has never been easier and of this high quality.
Support the creators however you want but go foster an environment around your friends and family that there are alternatives to paying evil companies who will remove your access to content willy nilly.
You actually have to support the creators however THEY want if you want access, not however YOU want. I suspect you're not actually supporting all the creators of the things you watch via piracy!
I think part of it is also that young people are just not as attached to specific media units, so to speak. It's more like everything on tap, on a stream, curated by algorithms. Things are ephemeral in this way. Years ago, an album by a band was a major thing and you had a limited number of those, you looked at the cover art in detail, read the booklet attentively etc. Owning it was a personal attachment like this. People nowadays don't really want to hoard it this way. Having convenient access on any device is more important than a stash at home.
Also at the end of the day, it's all super first world problems. Oh no, you can no longer play some video game or watch some Hollywood movie... I don't think people will get angry enough about this to care because at the end of the day it's just some entertainment.
Seems fair to pay $/mo for whatever service. There's no deceit. People are ok with movies and stuff offered like that because it's not like a personal photo library, it's temporary like Blockbuster rentals or theater movies.
The services can also just be annoying, and in some cases generate enough pushback that the publisher changes. Happened with Xbox. It's their right to publish however they want, but I'm not going to pay for annoyances, which nowadays is basically all video games.
There probably is something about how you come across. It's a hard sell when any principles you hold around intellectual property or commerce sound like post rationalizations for a grudge or a hoarding hobby or that you think people who stream are stupid--I experience one or more of these in typical IRL conversations about this. I'm not saying you're wrong, but there's a sensible-sounding rhetorical style that's more effective. And you do kind of have to start with understanding that, for most people, these purchases or subscriptions don't mean much.
It's not a battle that's important to me personally. I think to some extent it's a personality trait, since I feel like I see echoes of this conversation where my Mom wants to hold onto things endlessly "in case" we'll need it whereas I would rather get rid of it. Or my mother in law who takes far more photos than she'd ever be able to look at and worries about how store them all and back them up and so on.
Basically, I don't have much attachment to things so the prospect of losing something isn't such a big deal. Physical things can break down or be lost or stolen after all. Not much different from that to my mind.
People rarely change their habits due to logical arguments, or ideological stances. Real change for normies happens when the current system becomes more painful than the alternative. Even with the potential to lose access to your media, there’s not enough friction yet. More fragmentation and more enshittification will eventually reach a threshold where normies start to find it inconvenient enough to consider an alternative.
The other side of it is people have short term memories. They’ll eventually forget about that time Sony took away their purchased content when there’s something else they really want to watch on the platform. We need laws that prevent companies from using the word “Buy” or “Purchase.” If we want real change, it’ll happen when the verbiage by law is “Rent” on everything and the blinders are pulled off so people can see that they own nothing and rent everything. For now the illusion of ownership is too strong.
The media industry has been training the public to accept whatever they are given, however it is given to them. They want you to pay them forever while giving you nothing but what they choose to give you. "You'll own nothing and be happy" really is the goal.
> A Blu-ray disc, game cartridge, or printed book generally cannot be removed from a shelf by a remote policy change.
It may not be able to be removed from a shelf, but if it is protected by DRM they can still remotely revoke your ability to consume it, or prevent you from consuming it to begin with (for example geolocking on blu-ray disks). And in some cases a game cartridge, or other medium for software (including games) is either actually just an access key granting access to something on a digital store, or has software that "phones home" and is unusable if it can't contact a server.
The tags at the start mean almost nothing, there are many cases where they make no sense in the context.
The whole page is disorganized and lacks cohesion. Coupled with the fact that there is a mix of different levels of “badness” but they are all presented equally.
This reeks of LLM.
I fully agree with highlighting this topic, but I feel this page/blog/whatever weakens the argument by being so scatterbrained and using bad examples at times. It would benefit greatly from some kind of “scale” (selling licenses vs stopping sales vs refunding vs lost access).
And lastly “If you can’t hold it, you don’t own it” doesn’t make sense at all, I get what they were trying to do/say but many games on disc these days aren’t even the game (just a key that can be revoked) and/or require backend servers for updates or gameplay.
I think there a simpler way to summarize this list:
Digital Purchases are non-transferable licenses to access "content" from a "provider". The terms of the deal are alterable and revocable at the provider's discretion with no obligation to maintain pricing, quality, availability, or editorial/artistic integrity nor must they provide any advance warning of such changes nor is there any legal recourse in case of disagreement.
Written out plainly it sounds pretty hostile when compared with an immutable Bluray whose limitations and capabilities are known in advance.
I love physical media as a ritual, but loathe it as a storage medium - it's fragile, it rots, and manufacturers can't be trusted to create long-lasting products anymore. Not to mention the fact that UHD drives used to rip modern content are almost entirely defunct, with the remaining few going for nearly half a grand in the current climate.
Personally, in light of AI getting a hand-wave on massive piracy for training data purposes, I think we're ripe to redo copyright entirely. Common-sense stuff like barring DRM on content a year after its initial release date, allowing consumers to transcode content freely for personal use, and finally stripping copyright from abandoned (i.e., no longer sold) content such that "lost media" can be freely shared without legal consequence. There's so, so many reforms we need to make to reflect how content works in the modern era, in a way that rewards content creators but creates a more permissive environment for archiving, sharing, and modifications.
>Common-sense stuff like barring DRM on content a year after its initial release date,
That's just bad. How about a better take: if a work is ever released with DRM, in any market (globally, even), that work enjoys no copyright protection. It's immediately in the public domain. You can have copyright protection, or you can attempt DRM protection, but you can't have both and your choice in the matter has consequences.
Copyright in the US isn't "intellectual property". You don't own it, you just have a long term lease to exploit it... but the public always owned it and they will return to reclaim it at a future date. DRM is nothing more than an attempt to make sure that it cannot be reclaimed and is invalid on its face. Attempting to use it should be discouraged very harshly under the law.
I might even go a step further and define attempts to lobby for the repeal of such a policy as treason subject to the death penalty. Just to keep things fun.
> Not to mention the fact that UHD drives used to rip modern content are almost entirely defunct, with the remaining few going for nearly half a grand in the current climate.
Protip: All BDXL drives have the necessary hardware to read UHD discs.
I’m aware and have one such drive, but every manufacturer of PC drives has exited the industry. There’s a rumor that Buffalo or some other manufacturer might step in to restart production, but what’s out there is it for the time being.
Besides, with the Sony announcements today, I doubt the long-term support of BDXL or UHD in general. I might need to grab a mini Kaleidescape system and see about exfiltrating their digital copies sans DRM at this rate, if I want to buy stuff to own.
My go to example (that unfortunately wasn’t mentioned in the article) is the removal of a game called Oxenfree from everyone who bought a permanent license for it on Itch.io. This is the most egregious example I’m aware of, as the game wasn’t merely made unavoidable for new purchases, but removed from the players’ libraries. It’s not a theoretical example of what could possibly happen, but an actual precedent.
I bought a Kindle copy of Steven Baxter's novel Ring. One day, I decided to re-read it and downloaded it to a new device.
It had changed from the English edition to the German translation!
Amazon eventually admitted that this was some kind of glitch, but they were uninterested in fixing it. I got a refund, but there was no way for me to read the book.
Even if you _can_ hold it, you may not own it if the player is internet-connected or even receives a firmware upgrade during maintenance or from a disc. New discs may not play unless you upgrade, and an upgrade can also remove keys, blocking you from watching discs you already have.
In some cases, even if you hold it you don't own it.
I tend to purchase a lot of blu-rays, in fact if I don't buy the movie on Apple iTunes then it's almost always the case that I buy the blu-ray; then once I have the blu-ray I go to the torrent sites and download a version of the movie.
Why? Because I earn enough money that I feel like I have no excuse not to buy my media: but I also want it to be my media; and torrenting is more convenient than using blu-rays.
The blu-rays have one more major benefit than iTunes or the torrents though: if I'm ever without internet or my NAS dies... well, I can just dump a disc into my console and watch whatever movie I was going to watch anyway.
One time I was moving apartments, there was no internet and I hadn't set up my computers yet; decided to watch a movie with my girlfriend, grabbed a disc and set up the playstation.
Lo-and-behold... it didn't work.
Why? -- not because the disk was broken, not because the playstation had broken: but because I didn't have internet access.
The playstation has to connect to the internet to play blu-rays.
I didn't know of this because I always just used torrents and had the disks as a "license"...
So I tried my laptop: no dice either, VLC refused to play, Linux had a really bad time.
I tried with my macbook, of course no macbook came with a blu-ray player, and the one I had needed two USB-A slots, so it was a ball-ache to get the thing hooked up and I finally got something working by hotspotting my phone and googling around.
Anyway, what the fuck.
It was at that moment I realised; even physically owning things isn't actually owning them anymore.
I still don't technically pirate, but I no longer feel even the slightest derision for those that do, and I work in the entertainment industry where piracy puts people out of work (I've seen it).
For what it's worth, if it was a PS4, they only require internet access the first time a Blu-ray is played. And, I don't mean the first time a specific Blu-ray is played, but the first time any Blu-ray video is played.
My guess is that Sony didn't want to pay the licensing fees for every PS4, so, the first time you play a Blu-ray, it connects to Sony to get a license. From then on, you can play them without internet.
the "physical" part is stressed too much. in today's landscape, it is no longer the only feasible way to address the different grievances made by the op.
if the content is going to be digital* anyway, despite fitting in on physical media, buying media online without drm is the way to go for most people. the bandcamp, gog of the lot that is. then your responsibility is usually just to download and find a way to self-preserve your collection.
physical media is easy on the latter part, but mostly painful on the former. in some cases, it is no longer feasible anyway. the new gta game will be digital-only, and if the nail is not on the coffin yet, this would be the "apple" moment to kill of any major publication ever supporting the medium again.
*i.e. all except vinyls which is still the "best" medium available for music
I have a large collection of DVDs that I've amassed over the years.
There's something nice about physical media; the bits are physically stamped into the medium. They're DVD-encrypted but I lawfully extract these bits and view them regularly.
When streaming services start on-the-fly editing for content[1] and revoking licenses, they can absolutely shove it up their butts. My old man take is that if a TV show or movie or whatever isn't worth putting onto a physical medium and distributing it to people who will buy it, I won't miss it if--I mean when[2]--it's gone. I mean, these huge movie studios act like pirates are going to ruin their massive profits, when they won't.
[1] And yes, they will absolutely on-the-fly, 1984-style edit films and TV shows for content.
I think DRM and streaming are the issues here, not digital vs physical.
For example, I can buy DRM free music from the iTunes Store, download the files, and they’re mine. I can play them back on anything that supports the file type, convert the files, back them up, etc.
Meanwhile, if I check a book out from the library, I can hold it, it’s physical, but it’s not mine and I can’t do whatever I want to it.
> I can buy DRM free music from the iTunes Store, download the files, and they’re mine.
If you hold the copyright they are yours, but most files downloaded from iTunes and similar services are unlikely to be yours. A license to use the content, even where there are few restrictions, is not ownership.
If holding the copyright is the bar, then physical media doesn’t give that either. Buying a physical book doesn’t transfer the copyright to me. I can start producing more copies and selling them, at least not legally.
The point is not about what it means exactly to "own" something, you'll get plenty of noise discussion around that one.
But if I care about some piece of digital art enough to pay for it, I sure want a non-DRM copy to sit on my hd at the end of the transaction. If the store won't supply, the pirate sites will.
Physical things take up space and degrade over time. In a world where operating systems and software control licensing owning physical media is barely better than digital except for potentially reselling it.
Enjoy something when you enjoy it, however you enjoy it. In the end you can’t keep anything but that.
I recently passed on some of my favorite books to a nephew. Probably nobody will break into his house and take the books off of his shelves when a license agreement expires. I'd like to be able to do the same with GTA 6 if it's good, but it looks like that would require hacking.
Discs can rot, but I would still take a large blu-ray collection over a large MKV collection stored digitally. The odds that your entire blu-ray collection will all rot are much lower than a catastrophic data loss.
And most people are not good enough sysadmins to keep a collection of digital files from being lost over decades. And even more so when the digital files are pirated, which makes them more or less fungible, they can be redownloaded so investing in backups is not a priority.
There are many books available older than any of the existing tech companies are likely to exist for. I'd bet those books will remain readable until that time as well, and there's nothing stopping people from making copies of them. Making such copies is in fact also completely legal in a lot of places.
I agree with the intent of the article but for what it's worth does not have to be physical. I have digital music and movies that can not be remotely disabled, censored, changed to fit current societies norms. The problem is when the dependency is on servers that belong to someone else or are controlled by someone else. I can self host my own instances of Ampache or just plain old HTTPS with auto-index enabled or SFTP or anything of my choosing. I qualify those as ownership assuming the digital media does not have some embedded code to reference a remote server and anything resembling an embedded license is stripped out. For sure I will hold onto my CD's and DVD's forever. I regret selling off a lot of vinyl.
It seems like more and more people are moving back to physical media, I'm seeing more blu-rays and DVDs at retailers. There are just too many streaming services, each with distinct catalogs which creates two problems: it's too difficult to find specific titles when you know what you want to watch, and it's too difficult to find anything worth watching when you don't.
I'm not someone who keeps the TV on in the background, so I'd much rather spend $100 a month on physical media even when I don't plan on watching them immediately, than spend $100 a month on five different streaming services that I barely even use when I did subscribe to them.
>It seems like more and more people are moving back to physical media,
Your physical media should be hard drives. The 20tb drives are at my sweet spot, I don't feel like I'm wasting a bay to put one of those in it. haugene/transmission-openvpn in docker is bulletproof, you'll never get an ISP email. Stream it with Plex/Emby to any device anywhere, yours or friends'. Use RAID for some redundancy if you can afford it. Upgrade and expand. Build a library that will outlive you.
> Physical media can have resale value. A finished game can be sold, a film can be traded, and a book can be lent. Digital licenses are usually locked to an account and non-transferable, so the purchase price typically cannot be recovered through resale.
More importantly, the resale market acts as competition to the first market sale, lowering prices over time as supply accumulates. Without re-sale publishers can just never lower prices for old digital products or even increase them with inflation or more. This is an underappreciated way in which the copyright deal has been worsened.
Usually you create shorthand rules because you want to Have a heuristic to detect things that you don’t want to do lots of thinking for. So the rule has edges it doesn’t match well on and so on.
That’s all very well. But was this rule necessary? I don’t need to do a lot of computation in most cases to tell where I land and the edge cases are worsened by the rule. So it’s not helping me make decisions.
So I own a DVD but someone (Amazon, the government) can delete something out of my Kindle library. Fine, but I didn’t need the rule to help me with that. It’s very apparent.
And then there’s the question of owning not conferring all rights. I own my body but I can’t sell parts of it. Are the embryos my wife and I have made ours? Transferring them without the clinic approving isn’t really feasible.
So the word “own” doesn’t mean much to me on its own and I don’t need to use this rule because I can somewhat tell where I have power no one can take from me and where I don’t.
I have about 2500 CDs in my garage, with all of them ripped to my laptop. I'll never lose access to them. (My only regret is that I can't look through the jewel case covers and booklets.)
Holding it on your hand is insufficient. Using it may require an external server or certain chosen proprietary software that could be taken from you at any time or itself requiring an external server.
The bits you want to own must be entirely self-contained, and able to be screwed using whatever software you may choose, especially open source (though if the format is fully documented so that anyone can create and distribute a viewer, the software need not be open source.)
> Streaming services rent you access. Digital stores sell you a license that can be taken away. Physical media gives you an object that is yours, offline, and in your hands.
>
> Physical media can be given away, inherited, or found at a thrift store decades from now. A digital license becomes inaccessible when an account is closed or deleted. A vinyl record or printed book can remain usable across generations.
Right, so "they" can (and do) take away your purchased content basically at any time. You don't even purchase the actual content anymore. Is anyone actually doing anything about it? How successful are they? The only well-known way of actually owning your content seems to be piracy.
It bothers me that my large collection of legally bought, drm-free, works (ebooks and digital games, mostly) will basically transform into illegal warez for my heirs, as I understand the law. They can still legally watch my DVDs, read my printed books, but my collection of tabletop RPG PDFs, GOG games, etc, they may as well have downloaded from some shady torrent site? That does not feel right.
Especially not since many things I bought, like from Humble Bundles, have not been available drm-free since, and may never be, so all legal drm-free copies will expire as the generation that bought them passes away?
The big greedy corporations try to milk the customer here.
The US government either tolerates it, or benefits from it
via kick-backs. The orange king is the ultimate tool box
for others - corruption has never been more rampant than
now.
I also see the attempts to eliminate physical media or deny
right-to-repair, as associated with the age sniffing requirement
or the fight by governments against VPNs. They want more control,
at the expense of the end user. And they also lie about their
goals, although in really stupid ways - age sniffing as fake-rationale
to "protect the children", as means to disown and devalue freedom
of citizens.
Since all the sheep are thinking "why do I need this junk wasting space in my attic or worse in my living room shelves? I need to get rid off it all as quick as possible, so I have more room for my mega inch TV with Netflix and so on...", I get those collection for almost nothing if I'm lucky. I resell the stuff I don't need and even make a profit.
Expanding your archive of physical media wasn't easier because of the people falling for the streaming trap.
It is important to weigh the transient nature of any purchase. A physical copy may be lost, damaged, stolen, become unusable due to lack of hardware, or just start to take up enough space that you decide its time to let it go.
In real life, as revocable as they may be, my digital purchases have withstood the test of time far better than my physical copy purchases. It matters who you buy from. It is understandably different for something you find value in having a physical collection.
But the apartments which people can afford has gotten smaller now and also with the rise of the minimalistic culture, I have no space to put movie and games discs. I am ok with renting media. Like most people I don't re-watch movies and re-play single player games often.
imo it's just free market at play here which happens to provide value to the companies more than the consumers.
> imo it's just free market at play here which happens to provide value to the companies more than the consumers
It's not clear that there is large value, to consumers as a whole, to physical media or DRM-free media.
I am aware of the benefits, but the few cases of "losing your licence" are a rounding error, unimportant to many, and maybe even better than their success at durably storing their own physical media or DRM-free digital media.
I exclusively (?) buy games from GOG. It's important to me. I wish it were the norm, but I just don't think it's actually important to others. Perhaps we might imagine some dystopian future where a temporary licence was the only option, but ultimately media providers face competition from other leisure activities. They are incentivised to make it less onerous, and in practice today, it is!
So pirating is the answer? I don't think so. It's unethical and illegal. Buy the physical media of the books, movies, and music that you consume. Quit screwing the creators. I've seen numerous complaints on HN about one's code being stolen. What's the difference?
I don't think it's unethical. It's illegal on the distribution side, but not if you're just downloading. I don't really care either way, because I don't think it's unethical.
> I've seen numerous complaints on HN about one's code being stolen. What's the difference?
The 'stealing' in those cases is usually plagiarism; copying someone's work and not attributing it to them. I will happily attribute all media I've ever downloaded to their creators. If that's all it would take to make 'piracy' legal, I would happily do it.
As long as we're nitpicking every sense of the word "own", the strongest legal sense means you're the copyright holder, and every sense downstream of that is some lesser license. Buying a disc is a license to view the intellectual property, subject to various restrictions like only showing it within your personal home.
If the disc is an abstract license, surely the seller will replace the disc if it's scratched. I already bought the license, so what is the real purpose of the physical token?
Somehow the concept of ownership has been twisted to so that obligations only flow in one direction. Rules for thee, not for me.
The point OP is making is that it's not the concept of ownership that has been twisted, there just never was ownership of media beyond owning the actual copyright. Everything else is licensing.
> various restrictions like only showing it within your personal home
Are you implying that lending the disc to a friend so they can watch in their own home is forbidden? Or taking the disc to the friend's place to watch together?
No, those aren't the restrictions. But there are restrictions. First-sale doctrine allows lending. But you are not allowed to play the movie in, say, a restaurant, theater, or other public place.
Cool page, it lists a bunch of compelling arguments. It's always good to see more and more people realising these things and start insisting on actual ownership.
Meanwhile, did you know defectivebydesign.org has been around for 20 years now? Makes me feel old.
Dog eat dog Amped album is not present on Apple music and I suspect several streaming platform, and Remedy never again is not present on it as well https://en.wikipedia.org/wiki/The_Swarm_(album)
This is a wonderful collection. Portions of this, especially subscription bits, apply to SaaS and AI as it is currently served. Maybe now that B2B relationships have similar risks, more lobbying pressure will come on the side of permanent access to the things we buy.
There definitely seems to be a trend with Gen Z and younger to go back to iPods and physical media. Vinyl record sales are continuing to climb, and CDs seem to be climbing too, now that vinyl records are no longer cheap.
however - we can be idealistic - but when the rubber touches the road, a lot of things happen.
indie games only exploded due to being digital only, if Indies were to publish physical copies they would go out of business or they would be less of them.
a lot of people complain about amazon - but It has provided an avenue for out of print books to continue being sold - through on demand printing. yeah physical products gets extinct too.
the era of the cheap dvd movie financed a lot of independent films - streaming killed that.
so like everything in life - you win some, you lose some.
Seems the title has been editorialised, but "holding it" is a rather low bar when considering ownership. I think of ownership as having the right to modify or destroy something.
That's true but not instantaneously , but I get your point.
Gasoline, diesel, bullets, firearms, explosives, water, canned food, lubricants, soil, seeds are the only thing that are truly yours and cannot be taken from you or diluted into irrelevance
My ps3 disc reader os broken and the only games i can play are digital games. At anyppint they can shut down the servers and the game that i boight wont be available anymore
It's a naive heuristic but if you are a not a technical expert you should provide use this until you understand enough to provide and follow a better one.
I think DRM is frankly a lot more of a consumer education/rights thing than some kind of outright evil.
Buy a DVD for X, or "own" a DRM version for Y<X - why not. It's a bargain I'm happy to strike, or at least I appreciate the option.
The issue starts when:
- vendors don't make it clear that they can pull the rug
- or indeed can pull the rug for no reason. A bank can close my bank account, but not for no reason - and they can't hold on to my money just because. It should be the same with DRM-protected assets
- people don't understand the tradeoff they're making. It's like complaining about reckless overspending in credit cards leading to insane interest. Yes, it's partly to do with the product, equally credit cards totally have their use when used responsibly, and a healthy society has people understanding the differences.
> Buy a DVD for X, or "own" a DRM version for Y<X - why not.
One the one hand, yes, on the other hand, the DRM-free option is often non-existent (and if you want to include DVD and blu-rays in that pile, because they too do have DRM, just that you can bypass it with ease these days, DRMed media is probably the default).
If I could buy a copy for X, a DRMed copy for X minus Y, and a rug-pullable version for X minus Y and Z, then I might even buy the cheapest option every now and then if it's just throwaway. As it is though, a plain DRM-free copy is often completely unavailable (unless you sail the high seas).
I suppose you can't force people to sell you the license you want. Someone might reasonably develop some land, build flats and only rent them out, no obligation to sell them.
But then you regulate what the landlord can and cannot do.
There's another factor to consider: If what you physically own requires a proprietary platform to play or operate, then you don't actually own it. Sure, the disc with version 1.0.0 of the media/game may be in your possession, but that doesn't matter. The platform can change the rules at any time, requiring an arbitrary number of steps or payments before playing the media, or limiting features through forced updates as soon as the media is inserted.
Ultimately, technology cannot solve what is fundamentally a legislation problem. The only way to win this is to ask for laws to change.
> A 2020 lawsuit raised the same issue, but a California judge dismissed it in 2021 because the plaintiff had never actually lost access to her purchased videos, leaving her without standing.
Seems kinda off. They’re pointing a knife at you menacingly and have promised that in a variety of circumstances they will stab you, but because they haven’t actually stabbed you yet, you’re not allowed to complain. Feels like maybe (maybe; I’m not entirely convinced) that threat should be standing enough, just as conspiracy and attempted murder can be criminal matters, and not just a successful murder.
I'm reading "Non-things: Upheaval in the Lifeworld" by Byung-Chul Han, who has things to say about it. "Things" are naturally possessions to be owned; the non-things that we as a society are moving towards are information to be consumed. If you have a physical book, you can pass it along to someone else, margin notes and dogears and all, but the experience of an e-book is fundamentally different. You might feel like you 'own' the bits because they're on your local computer and have no DRM, but your relationship to the actual item is not one of ownership. Just think about leaving your favorite book as .epub to someone in your will to see how non-sensical that would be.
> Just think about leaving your favorite book as .epub to someone in your will to see how non-sensical that would be.
It's not unthinkable to me, but it would have to include your own personal notes or something. The plain example though is nonsense, your're correct in that.
That said, what about leaving an entire NAS media collection to someone in your will? Sure, it's just hard drives with bits on them, but it's probably curated and high quality. There's a technical barrier though, so it makes little sense to leave to anyone who isn't already deeply interested, while if you're left with a collection of vinyl or blu-rays, even if you don't actually care about them, the cultural knowledge of what they are and represent is still around.
Many things are confused here. Why would you want to "own" media, physical or otherwise? What you actually want is
a.) to be able to use the media however you wish. no ownership is required, just download it
b.) to give back to the content creator to thank for his creation. no ownership is required here either, you can send him money, go on a concert, etc
trying to merge those two points into one (=>purchase the media) is not necessarily the best way as you might end up with something you cannot properly use (DRM, etc) while not really giving that much to the creator anyway (90% for the label, wtf?)
It's a bit more subtle than that, I'm afraid. In many instances lately, physically owning a product no longer means that you own it: the fact that BMW tried to introduce subscriptions for heated seats, VW blocking out Graphene users from connecting their phones to their cars, Insta360 asking you to install their app to use their camera, which does not need to be connected to a cloud service to function, bambu labs trying to shutdown open source projects, the list goes on - that's manufacturers openly denying you from owning the products you paid for(and can hold).
There's another side to that as well: many people (contentiously or not) realized that when something is free, then you are the product. Now look at penai, anthropic, google, etc. Anyone that has basic GCSE level math skills can work out that their pricing does not cover their costs. Some people are in denial about it, some don't care and some truly believe that they are not the product cause they pay what is effectively a symbolic subscription. Or all three, but still, you are paying for something you don't own.
I don't come from a wealthy family and when I was a kid, all the software I used for making dumb games like flash, photoshop, etc were pirated. Same with music and movies. Eventually I switched over to Linux and open source projects. When I grew up and could finally afford those things, it only felt right to pay for a netflix subscription, spotify and whatnot. But due to the vile invasion in my personal space and the 0 guarantee that I'll have access to my favourite song the next morning, I got fed up and went back to self-hosting and pirating(to a degree). One of my best friends is a musician and I know that spotify is a big f-u to most artists since they have a winner-takes-all policy which makes me feel a lot less guilty. And frankly, if it is something I enjoy, I'll just head on over to the artist's website and buy a digital copy as a form of gratitude(even though I have often already downloaded the music): an album which I had very high hopes for dropped yesterday, I listened to it, liked it, downloaded it and bought a digital copy about an hour ago. Despite having it on my navidrome library since last night. At the end of the day, the artist will get a better compensation that way compared to what they'd get if I was listening to them on spotify, even on repeat.
So while the author has the right idea, sadly it's only part of the story.
As a tangent, I'd like to point out that the world is realizing the same is true with respect to Currencies, especially the US Dollar. It used to be better than gold, lighter, easily transportable, and convertible to actual gold coin, up until FDR ended that in 1933.[1] He added insult to injury by devaluing the dollar shortly thereafter.
We still had our silver coinage, though... and that lasted until after JFK was assassinated by groups still unknown[2] 60+ years later. The subsequent decision to remove silver from coinage left us without hard money, that we could hold, and instead substituted the "Johnson Sandwich".[3]
Worldwide, however, there was still convertibility to gold, at FDR's reduced value. This was ended by Nixon in 1971.[4] Since then, the value of the dollar, relative to gold, has fallen from $38 per ounce, to ~$4000 per ounce today. That's a decline of more than 99%.
The only thing holding the dollar up at this point is the PetroDollar System[5] that Nixon helped create in which Oil is exclusively priced in Dollars, and the dollars are recycled into US markets.
It's my Personal opinion that Trump is speedrunning the destruction of this system.
Good examples, but this one didn't make sense to me:
>Scott Pilgrim vs. the World: The Game disappeared from Xbox and PlayStation stores in December 2014 when a license expired. Players campaigned for years before a remastered edition arrived in 2021.
I mean, physical stores can also stop selling a certain game. Existing sold games were unaffected. Why does this matter?
Scott Pilgrim vs. the World: The Game was digital-only, so nobody could buy a copy of the game if they wanted to, since the only places which sold the game stopped doing that, and used copies by definition don't exist.
Physical games can still be bought even if stores stop selling them, since the used marked will still be around (the game might be rare and command a high price on the used market, but at least it's possible).
Right now even physical things have digital interlocking. Example you might purchase a watch but it requires you to purchase a subscription for it to function.
I mean.. this claim is just untrue. "Owning" something is a social construct defined by law. Our entire society exists because we own things we cannot hold, that is, intellectual property.
What this post is actually pointing out is that intellectual property that has transferrable physical representation has more value to the consumer.
And intellectual property that does not have transferable physical representation has more value to the producer.
Reselling or gifting a book you've read to a friend is wholesome.. it feels good. Truly.. but every time we do that we also take from the artist.
From the beginning. Ownership is intangible. It exists only because of the collective consent to laws.
The difference between ownership of a physical object and ownership of an intellectual one is a matter of conventional. It's easier to define ownership of an object that is excludable, but that's human convenience, not a physical law.
There was a touch of hyperbole ;) we live in the Information Age after all.. but to answer your question,
Article I, Section 8, Clause 8 of the US Constitution
Which empowered Congress to "promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries."
Scientists and the artists and their "exclusive rights" have built quite a lot over the centuries.
Do we really take away from the artist? In what way?
The obvious answer is that you take away a purchase the person to give the gift would have made. One could argue that there is also value in propagating someone’s art and potentially increasing the artists customer/patron base. Think of it as advertising or to put it in the context of a drug deal, the first hit’s free. The gift recipient may then go on to buy another work from that artist and even pass on the one they were given to someone else, continuing the cycle.
I’d also argue that there isn’t widespread agreement on reasonable compensation for artists. Personally, I don’t consider artists to be special enough in the context of people that make and produce goods, that they should get unique treatment. Why does a family deserve the financial benefits of trademarks and copyrights decades after the artists death. That’s just one example, but in a time when many’s artists view their livelihoods to be at risk because of AI, it’s not popular to engage in any debate that undermines the artist in any way.
> A Blu-ray disc, game cartridge, or printed book cannot be remotely erased, edited, or deactivated. It is a physical object you can own, resell, lend, archive, or play offline indefinitely.
Isn't this untrue with surprising frequency? Decoding devices phone home, come under new copyright laws, etc etc etc.
I don't buy the strange fascination with owning physical things.
The other side of this is something no one speaks about: Spotify, youtube made it possible for me to listen to _any_ music from anywhere. This kind of profound open access to art should not just be dismissed. The concerns about price increase are laughable because without spotify I wouldn't be exposed to this music in the first place.
I think the obsession with owning it physically is because of many reasons
1. a sense of identity forms when the access to own things has barrier - a whole niche/hobby forms with owning vinyl that is separate from the art itself
2. there is a sense of loss of agency when the art you like is taken away from you - this unpredictability is one of the few reasons I agree with the article
3. subscription services allow normies access to all the same art that you might have had access and dilutes your own identity
4. owning tangible things is just nicer - there's no better way to put it
Overall there's a tradeoff that subscription services give vs what they take away. I'm not very obsessed with art enough that I need to purchase them physically. Personally, youtube is all I need.
I'm going to take a safe bet and guess that you are quite young.
If you grew up in any past era where owning a physical 'thing' was the default, you naturally feel the inherent lack of ownership in a digital version of that same thing.
If you grow up in a time of mega platforms that can give you almost all of a certain media type for a subscription fee, the idea of lining up at midnight to pay 3x that fee for one plastic disc from one artist/publisher must sound insane and suboptimal.
Would you be able to explain why you liked owning things that isn't already explained by my points 1) 2) 3) 4)?
I'm guessing its just a feral fascination of owning a physical thing rather than an abstract thing which was my last point. But I think it is that but with a combination of limited supply - owning something even physical, if it is abundant, defeats the purpose.
I subscribe to Spotify. I've got a whole galaxy of music available to me just about anywhere I go. It's very convenient and I use it all the time.
But there's music that Spotify doesn't work with. Music that I'd like to listen to, and that I used to own on CD. I've also got stuff in my Spotify favorites list that I have listened to on Spotify in the past, but which is greyed out today.
To pick something specific: Spotify won't play Front 242's album 06:21:03:11 Up Evil. It's present[0], but it won't play.
(I'm not even a tiny bit interested in hearing some rando's rip of that album on YouTube. I like that album because of the way the noises tickle my earbones, and that's exactly the kind of thing that gets lost with layers of lossy compression.)
No. 2 is enough though surely, I've had multiple incidences now where a series we've been watching on a streaming platform has disappeared without warning, running my own little media server alleviates that entirely.
With Qobuz (lossless music streaming), you can both pay a subscription and buy individual songs, without DRM. You then own those, supposedly forever (at least good luck getting my songs out of my backups, or preventing my airgapped/offline computers from sending them to my stereo amp).
I think it's a good middle ground: you pay a subscription, artists at least get a little something (the biggest issue for artists is the unlimited amount of fully AI-generate slop music), and you get to have actual DRM-free files.
Ripping physical music CDs to bit-perfect FLAC files --and automatically verifying with online databases of other people's rips that your rip is instead bit-perfect-- is kinda a big thing in the audiophile world too.
I agree with the sentiment implied by the author, but I would reword it slightly. If you don't have the freedom to share something, you don't own it.
I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
I wish I could encourage people to continue embracing physical media but most people value convenience over true ownership. And most companies value market capture and "security" over user rights. In crypto the sentiment of "not your keys, not your wallet" is held a core truth, yet people use 2factor authentication and Passkeys without respecting the same truth. I am not arguing against the use of 2factor, but at the same time certain accounts can not be logged into freely without push notifications in Duo or Microsoft. I still don't see a universal ability to export Passkeys, and I believe that's by design.
I hope laws catch up to modern technology in terms of digital goods. I can't imagine companies choosing to open up their walled gardens otherwise.
We should really just abandon the notion of ownership when it comes to data. When I own data, sometimes it refers to data I created. Other times it refers to data about me. Other times it's something I've been sold. Other times it's my responsibility to ensure that data's accuracy. There are probably a few I'm missing.
I happen to like the notion of ownership that you're describing, but I think we'd all have more fruitful discussions about data if we dispensed with: "_____ is not ownership because of _____" and instead just came up with entirely different words for each kind of relationship one can have to data. Then stasis could move away from arguing what words mean and closer to doing something about the problems that arise around data "ownership".
Agreed. I'd go further. This obsession with ownership has always struck me as a peculiarly American thing, perhaps related to the absolutely central role of private property in the USA's history. In other cultures the concept of private property is often diluted somewhat by social obligations and counter-obligations. But that aside, the term is already very imperfect for the reasons you describe.
Perhaps the better word is just "control".
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> We should really just abandon the notion of ownership when it comes to data. When I own data, sometimes it refers to data I created. Other times it refers to data about me. Other times it's something I've been sold. Other times it's my responsibility to ensure that data's accuracy.
We should really just abandon the notion of ownership when it comes to food. When I own food, sometimes it refers to food that I harvested for myself. Other times it refers to food from me. Other times it's food I have bought from someone. Other times it's about my responsibility to ensure the edibility of food I sold.
In the case of data it should be more aptly described as "possession" rather than "ownership"
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> I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
Files on a hard disk that you own are still files that you physically own. The only difference between those files and, say, a DVD, is that the encoding is more space-efficient.
The parent's point is that possession of a physical good is a bright line separation. For digital files, there's a huge difference between [Files you own] on a hard disk, and files [on a hard disk you own]. There are files you can put on a hard drive that you don't own and will ultimately kill themselves when specified criteria are met, like DRM'd ebooks.
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> The only difference between those files and, say, a DVD, is that the encoding is more space-efficient.
Also that it's (depending on the format) perhaps not illegal to use the content in the file wit any viewer you choose.
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I think the idea is that with a book or a DVD you're not allowed to copy it. You're allowed to lend or sell it though.
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>I hope laws catch up to modern technology in terms of digital goods.
I fear the opposite is more likely. cars are already getting government-mandated connectivity.
I'm on team convenience. I don't like it, I get how the media ownership situation sucks a times ... but I don't want to drag a bunch of cds, or blue rays or manage files on some personal server because I want to watch movies.
Isn’t it interesting that you can purchase a movie, rip and transcode it… but if you download the same transcoded version for the movie you already own, you have committed a crime?
> people use 2factor authentication and Passkeys without respecting the same truth.
Passkeys are still your keys. You can put them on hardware authenticators you control entirely offline separate of other services. You can store them in software vaults you manage.
that's not true. Passkeys have an optional remote attestation capability, which second parties can use to completely enforce aspects of your keys, such as them being non-transferrable or not usable without a screen touch etc.
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> If you don't have the freedom to share something, you don't own it.
How does pre-DRM copyright affect the picture here? Do you mean it's been impossible to own copyrighted content since the inception of copyright?
By OP's framing, it seems so.
But I think there's more nuance here. I can buy a copyrighted book, read it, and then sell it or give it to you for free. The copyright holder's rights have not been violated: I've not copied it, the clue is in the name copyright.
It's not legal for me to go into a library, borrow a book, and then make a copy of it. It's a larger breach to then share that copy more broadly by making more copies.
In the digital era copying is cheaper, and distribution is broader. This caused panic within publishers of all media - they wanted to provide the convenience of digital distribution and consumption (and realise the cost savings), but noted that without DRM, copying would mean there was a risk they'd only ever sell one copy of a game, film, album or book.
This is a snap back to the extreme interpretation of enforcing copyrights. Publishers could structure their DRM and licensing to mimic physical media better. For example, the license could be irrevocable and provide a right to the user of a copy in perpetuity, so it can't be withdrawn. The license could be transferred to other owners: I could lend you my copy, you could then return it to me, digitally; I could donate it to a charity; I could sell my license to another individual; it could be part of my estate and bequeathed at my death.
Physical media has flaws, so does digital media. With a little vision and not much technology we could make digital media as awesome as physical media while retaining copyright to drive investment.
Or, we could go the way OP seems to be nudging towards: we try and grow the copyleft media industry to something economically viable and put the entire economic model of controlled distribution into a place of no longer being viable as a business. Big ask.
You can still share pre-DRM copyrighted work without running afoul of any laws. Stuff like lending out or selling VHS tapes. Copyright is concerned about copying, not about moving. Digital media just makes the line between copying and moving sufficiently blurry that companies get away with making moving impossible under the guise of making copying impossible.
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> I disagree with the interpretation that it needs to be held physically.
I mean sure, but you can think of it analogously that if the file lives on a hard disk/SSD that you own and can hold in your hand AND the file is in some open format that can be used with open source software (as opposed to some proprietary player that checks some external license to work), only then you own it.
GOG is totally dead. Try submitting a game there or contacting anyone.
Dead platform. The origina owner got the site back and does literally nothing with it.
They just released four games yesterday and looking at the news reel it seems they release a bunch of games every day. They're also running a summer sale right now. I doubt they're anywhere close to being dead.
They are known to take their time when it comes to developer submissions (and that time can be quite long) but that was the case since pretty much forever, not something that happened with the new/original owner.
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Is it? A few weeks ago I had to contact support to remove some games from my account and the response time was decent.
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I had to do a refund earlier this year, gog processed it very quickly.
It could have been automated though.
I would emphatically not do this, because you're confusing legal ownership with physical ownership and only one can be guaranteed with reasonable certainty.
Honestly, I'm continually surprised at how badly people miss this even as, e.g. Sony et al just take away stuff you "bought."
So, to put directly. Do not reword it, you will screw it up.
You must be able to hold it in your hand.
Sony can only take it away because you didn't own it.
I digitally own SimCity 3000 Unlimited from Gog. The copy lives on my NAS. The NAS could break, sure, but so can a CD.
Can I hold it? Well, sort of. The same way I can back up my physical CDs to a hard disk, I can also back up digital things I truly own to a CD/DVD/BD or other media.
As long as the thing I'm holding in my hand is all I need to be able to make use of what was given to me at the point of sale, I see no issue.
On the other hand, Valve, who I think most would agree is a company that has been on the less bad side of digital distribution for the most part, has sold "physical" copies of games that actually still required Steam to install and use. And in that case, from the layperson's perspective, it sure seems like you can hold it, and yet you don't own it.
So IMO this argument just doesn't hold up to scrutiny.
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>you're confusing legal ownership with physical ownership and only one can be guaranteed with reasonable certainty.
You mean legal ownership, right? Because people can illegally take your physical belongings.
I think you’re confusing your own file backup practices with ownership. If you purchase a DRM-free piece of software (say, a game from GoG), I’d say you own it just as much as if you bought the same game on a CD (assuming the CD was also DRM-free).
If you don’t keep a copy of the game yourself, and one day you can no longer access it because GoG ceases to exist, that doesn’t mean you never owned it. It just means you failed to back it up. You could also fail to backup a CD when it inevitably stops functioning.
> physical ownership
I thing the word you are looking for is possession. When something is physically in your possession, it does not mean, that you have "physical ownership", that requires you to have actual ownership, which is defined by the law, so "legal ownership".
Just pirate it. They can't tell you this but there's a quagmire of rights, licenses, agreements, treaties... and you can untangle this Goridan Knot by just pirating, especially media, for your own use.
There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline.
These rips can be freely distributed to friends and family, your kids will be able to play them, they're easy to back up. Physical media are a legacy solution.
And it doesn't stop you from getting a revocable or whatever other license the creators prefer to fund their work.
Another thing that always needs pointing out: that ad-free, copyable, unencumbered, pixel perfect 4K drm-free rip with multiple language audio streams, hand crafted accurate subtitles, chapter tags, and embedded poster art cannot be bought from the movie industry at any price. That's why piracy is a product problem, not a price problem. The industry refuses to produce and offer the superior product, so regardless of the price, piracy is the only way to get it.
There used to be this funny anti pirate advertisement, that tried to raise awareness in people to check if they maybe have a pirated DVD and not the original.
Somehing like, make sure your DVD
- has unskippable advertisment - long intro, also unskippable - ...
If you don't have all that, but just a video that just plays the movie, you got to rush to the store and buy the legal obstructed version.
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This is so true, I pirated movies that I was ready to pay for so many times, just because they weren't available in my area, or there were no subtitles, or they only offered 720p.
You can download a MTK file at 4K with multiple audio tracks and subtitles and more often than not there are enough seeders to just start watching it while it downloads in the background.
They need to wake up.
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Pirated media also can't be silently and remotely censored or edited. It's also increasingly the only way to consume media where somewhere somebody isn't keeping a highly detailed record of every time you access it (when, where, how long, how often, etc.).
You can't even watch a DVD or bluray these days without a record of what you're watching and when being stored and sent over the internet. Companies like Roku are doing multiple screencaptures every second and uploading those to content recognition systems.
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It's also a usability thing.
Downloaded stuff comes into one service on a server I own (Jellyfin or Plex) and I can see _everything_ there. Every movie and TV show.
On the official services, that I pay for, I need to go through a good half dozen trying to see what's where this time.
That's what always gets me. Pirates get a superior product while paying customers get garbage. Netflix streams obscenely compressed "high definition" content while pirates get blu-ray remuxes painstakingly sourced from multiple Blu-Rays in order to select the best frames. Music industry releases compressed, clipping, horribly mastered tracks while pirates pull out all the stops to rip old vynils with insane equipment in order to get clean high dynamic range sound. Pirates keep playing at full speed while the genuine copy's obfuscated denuvo VM slowly churns and kicks them our when it fails to phone home to the corporation's dead servers. Nintendo makes some token effort to sell the same Mario ROM to people for the tenth time while pirates get cycle accurate emulators, ROM hacks, translations, save states, cheats, network multiplayer, graphics filters, universal compatibility, perfect A/V synchronization, fast forward, slow motion, frame advance, tool assisted speedruns, debuggers, disassemblers, anything you can think of.
I feel like a total moron every single time I "purchase" these things. The industry doesn't give a shit, only pirates do. Pirates spent thousands and thousands of dollars and absurd amounts of effort sourcing, scanning and cleaning up old Star Wars films. You'd think these trillionaire corporations would be able to exceed a bunch of enthusiast "pirates" in performance, but they don't give a shit. In fact they go out of their way to make everything worse by failing to make works available, badly editing or even censoring whatever they put out there and locking it all down with obnoxious DRM.
Remember the story of the man who died at Disneyworld, and Disney said his wife couldn't sue them because he agreed to the Disney+ TOS?
I think about that every time I open up Jellyfin
No, but I found a link for it
https://www.nbcnews.com/news/us-news/disney-says-man-cant-su...
believe it or not, but pirated copies can be better a thousandfold than what paying customers get.
whenever I want to play Deathloop, I download it from torrents despite "owning" it on Steam, all because Denuvo really likes my SSD, and whenever I want to go online, then, well, yeah, I have to suffer. still, not regretting the purchase, cuz this money went to Arkane.
Then you need a NAS, a backup process (backing up large collections of movies to S3 is actually pretty expensive). You need to keep your NAS up to date. You need to install / configure Plex, oops that's closed source now, uninstall that and get Jellyfin. Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
Even for technical people this is a pain over time. Nothing like just having a disc that can last 50+ years if properly stored.
A NAS, yes, but why bother with a backup process? I know it's sacrilege for most admins, but if you're already pirating the media you can just pirate it again if your storage breaks. Yes it takes a while but so would restoring from regular backups.
Backup the .torrent files, skip the rest.
Or you just buy a random NAS from a store, and do none of that. Sure, that's more expensive and less featurefull, but you do not need to know anything.
>Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
I know. The little watchdog process on the NAS sees that it's 10 years old, and locks it so it won't work anymore. So annoying.
Or do you mean that you will have so many movies and shows that you yearn for more storage? Because these two things aren't the same. The latter is "this is so good, I want more of it". It's like telling someone to subsist on pumpkin seeds and rainwater because if they eat anything more flavorful they'll become gluttonous.
>Nothing like just having a disc that can last 50+ years if properly stored.
There are no commercial disks that last that long, and no one can properly store them. Cold, dark, climate-controlled, pure nitrogen atmosphere? Give me a break. And how many can you even store?
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Naw.
> Then you need a NAS, a backup process (backing up large collections of movies to S3 is actually pretty expensive).
I have bandwidth, and I also have automation. If my collection of pirated movies takes a dive tomorrow due to some failure or other, then I can just instruct the machine to download it all again.
Backing up the automation bits and the list of films is inexpensive -- that data is small enough that it can even happen for free. The movies themselves are huge, but that big data is completely replaceable; losing it only represents an inconvenience. The Internet is my backup.
> You need to keep your NAS up to date.
My "NAS" is the same desktop machine that I'm writing this comment with -- and that's perfectly OK. It's a multitasking, multi-user system; it can do more than one thing at once.
I don't need yet-another system to keep updated.
> You need to install / configure Plex, oops that's closed source now
I don't need to do that. I can just watch films locally, or over my LAN. (But if/when I decide that I do want to do that, then: Plex is not particularly arduous to set up.)
> Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
Will it? The same hardware that transcodes to h.264 and h.265 today will still do so tomorrow. If that's good enough for today, then it will still be good enough tomorrow.
I suppose that I might outgrow a hard drive or decide to trim back power consumption, or something. But I won't have to get a new box for movie duties just because time has passed.
And as a realistic construct: I'll be updating my desktop rig because of things like GUI frameworks becoming intolerably huge and inefficient, not because its paltry few server-roles have grown untenable.
> Even for technical people this is a pain over time.
Is it? I think I've probably spent more time writing this comment than I have on maintaining this stuff over the past couple of years. Keeping it up and running is a pretty lazy thing.
> Nothing like just having a disc that can last 50+ years if properly stored.
We don't know if any of these optical formats will last 50+ years, even with the best of storage. We haven't yet had consumer optical media for films for 50 years (though laserdisc is getting very close).
On one hand: We had marketing promises of perfection that would last forever, and some of those promises were even backed by sciencey-data like results from accelerated aging.
On the other hand: Even though it sure would be nice if it didn't exist, we do have disc rot. It takes different forms and each of those forms are real. Disc rot can affect things even if they've been stored properly.
And if I buy a Blu-Ray disc today and it does last for 50 years, will I still be able to buy a player for it that works in 2076?
Meanwhile: It sure is easier to space-shift the contents of some hard drives than it is a few thousand optical disks. One of these is just a well-structured command that takes as long as it takes to complete, and the other is Real Work -- even if "space shifting" means just boxing them up and loading them onto a truck.
This 100%. The other day I was trying to re-watch Mr. Robot with my girlfriend. I found out it abandoned Netflix. I like the series enough to purchase a 1-month subscription if that means I can just press play and it watch it dubbed. I read somewhere I could find it in Disney+, only to later find it is not really there, and that actually there is no way to stream it from any service in my country. How did it get this bad?
You can buy it on DVD. Then you don't need to worry about what streaming service (if any) currently holds the rights.
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I have a TrueNAS server with Jellyfin, but I'd still much rather have a physical blu-ray, especially if it's something with a Criterion release. I think the "inconvenience" of physical media is enjoyable. It makes me commit to actually watch a movie and not just have it on in the background while I look at my phone, much like how a physical record makes me commit to listening to a full album.
I borrow my Criterions from the library or a local movie rental place run by a film fan. I used to use SwapACD for music but activity there has really died off - regret declining titles offered to me after I started streaming music as they were rare one-offs.
Piracy also acts as a decentralised archive/backup of most stuff people care about. It's important we have this since mainstream media sources can be memory-holed at any moment.
Maybe the legal side will be solved one day, maybe it won't. It's not something a pirate cares about.
Exactly. I pirate eBooks and buy a physical copy when I come around to reading them.
Unrelated to the content: Claude really likes tags
You wouldnt train a llm to swede movies...
By not offering a refund, Sony has done damage to the moral superiority claim that pirated media is theft. If they can effectively steal something you bought, then they can't claim the moral high ground, just the fact of legality.
I’d be in favour of a law that if a product cannot reasonably be purchased legally obtaining it via other means is not piracy (e.g. in my country 80% of movies are not available simply because the market is too small, even though I would be ok with English - I still don’t want to pirate so I buy physical media)
When buying isn't owning...
[dead]
Yes, of course it's easier to pirate it. The problem is that its unethical (and illegal). That you find it inconvenient to pay for things you want is not a valid justification.
Your values are outdated and impractical. You've obviously stalled at the "law and order" phase of moral development which enables the parasites who are abusing copyright law in order to extract every cent from us.
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> The problem is that its unethical
The article is basically a list of examples of how companies that offer legal options often use unethical business practices (sometimes to the point where they should be illegal).
I don't agree with all of their examples, such as conflating removing access to a purchased title with removing a title from a streaming service, but I can certainly understand why people are frustrated.
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> The problem
There is no problem, just pirate it.
> its unethical (and illegal)
I guess I'll just keep doing it then, and someone else can keep crying about it on orange computer reddit website
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I really hate the ethnical argument because It's so much weaker than people who use it imagine it to be.
As a very flattened retelling of history, it was only with the boomers that we reached the tipping point on how people started to think about copyright (Copyright != Attributed Authorship). With them, a majority started to believe in a world where the human history they consumed was a gift from the past, and that what they themselves create must be bought by future generations.
I'm not saying I have answers on how to build a better system, but the current one is neither ethical nor ideal - It's just creating (taxable) markets so business and gov is on board. The certainty with which people claim this setup provides great value to society is bullshit. The only certainty is that there are big businesses with vested interests and small creators who think their only ticket to sustainable income is their copyright (and having the --option-- requirement to sell it entirely, sublicense and all, to YouTube or Amazon).
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Again, pirating doesn’t stop you or anyone else from sending money to the copyright holder via whatever means the copyright holder prefers.
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I ask a remote computer using an open protocol to send me stream of 3 million bytes, once, and then it sends me those bytes. Explain how this is unethical.
Mind talking me through the ethical problems of copyright infringement? I'm not a fan of copyright in general, and from that perspective, I fail to see the problem in copying files.
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You can look up Gabe Newell's quotes on this, but the reason for piracy often has more to do with the fact that the pirate product is better (or more respectful to the user, or less hoops to jump through) than economic reasons.
Especially for people outside of the US, licencing and region locks can make it extremely technically difficult to source and play a genuine piece of media - whereas the pirate one takes 3 clicks.
This is an international website. Many people here come from countries where pirated CD and DVD stands were part of the local marketplace or mall. Your harping on ethics just won't be relevant to those fellow readers.
Since I don't see it mentioned yet in the comments:
In 2011, movie studios created a digital ownership service called Ultraviolet. You could own titles in your "UltraViolet Digital Rights Locker" and access them from multiple devices via third-party streaming services. [1]
"The UltraViolet Digital Rights Locker will keep track of all of the consumers’ UltraViolet digital purchases, whether they bought a movie or television show on Blu-ray disc or digital download. UltraViolet does not store the actual content. When a consumer logs in, UltraViolet will verify that the consumer has purchased a film, and will then allow the consumer to stream or download their movies from a participating UltraViolet service." [2]
This was an attempt to separate the technology of streaming from the legal ownership of the asset.
But Disney never signed on, and the member studios eventually got tired of it for some reason. The whole service was shut down in 2019.
[1] https://en.wikipedia.org/wiki/UltraViolet_(website)
[2] Interview with CTO Mitch Singer, https://web.archive.org/web/20110717234132/http://www.homeme...
Extremely minor technicality, but one worth bringing up:
Ultraviolet shut down, but mainly because studios had already signed onto a shared locker service called "Movies Anywhere" that Disney did join. Ultraviolet libraries could be migrated over, for the most part.
That being said, it was a manual and voluntary process most consumers likely ignored or didn't participate in, so in essence it could be seen as a revocation of licenses. I did the migration and lost no titles, but it was the final nail in my personal arc that made me move wholesale to Plex + NAS (now Jellyfin + NAS).
Microsoft did this with its "Playsforsure" program.
Naturally it got shut down and your media no longer plays.
Maybe not mentioned in the comments, but it gets a full entry in the article.
What happens after the service shuts down?
I presume users lost access to everything.
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Sony's one sentence notice is pretty grim considering how much money they made from these sales (sorry licensing).
From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.
Thank you, PlayStation Store [1]
At least in 2023 it was two sentences and then they somehow negotiated new licencing arrangements after the massive backlash 10 days before the end date. [2]
Guess we'll see if this clawback has the same backlash.
[1]: https://www.playstation.com/en-gb/legal/psvideocontent/
[2]: https://www.playstation.com/en-us/legal/psvideocontent/
> due to our content licensing agreements, you will no longer be able to access your previously purchased content
So when they 'sold' the content, they were already aware that they were selling something with an expiry date. Why would you even agree to a license to resell something with a time limit?
There should be some kind of law that says that any license agreement intended for reselling to the public should be a perpetual license.
And if the license is not perpetual, there needs to be laws that stop companies from using the terms “buy.” They should have to state it for what it is: a long term rental. Sony could have up front disclosed “You are paying $x.yz to rent access to this media until [date]”
I think it’s important for consumers that this verbiage is applied to everything where the license is non-transferable and not perpetual. Stop calling it “Buy/Own” and start calling it “Renting.” This applies to software too. I didn’t “buy” access to the Adobe Creative Suite, I’m renting it.
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The same with movies, TV shows, and video games using licensed music. If you agree to let a song be in a work you should expect that song to be in that work forever. I'm tired of media never seeing the light of day because of the expense of re-licensing the music or even having it re-released but with all the music removed or replaced by generic tracks.
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Adobe did this with their perpetually licensed software. If you install Lightroom 6 today, the face detection and maps features do not work because they didn't pay for perpetual licenses for the libraries they used.
I purchased it, and you're taking it away? Then either I didn't actually purchase it (despite the word appearing in the notice), or you're stealing it from me.
Which is it, Sony?
The legal reality is that you probably purchased a license, tied to your PlayStation account, and revocable at any time for any reason. You don't buy a movie, you buy access to watch it as many times as you want during the period in which it is licensed to you. This is, of course, bullshit; this doesn't or can't apply to a physical DVD, or even a DRM free digital copy, so it is a measurable step backwards for consumers.
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Thank you for making a rare valid use of the term "stealing" in regard to intellectual property.
This isn’t that difficult. You purchased the ability to use it while they let you, and yes, it was in the terms.
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That “Thank you” comes off as a strong “Fuck you”.
As an ex-Sony employee, that is deeply held cultural belief: Sony doesn’t do anything wrong. It is absolutely a fuck you.
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Why isn't there a class action lawsuit from all the people who bought studio canal content on the Playstation store and now cannot watch it?
Learned helplessness? Maybe I'm wrong and it'll still happen. I'm sure that everyone who got screwed after buying those movies would love waiting years to eventually get a coupon code for the playstation store while lawyers rake in millions though.
So is the refund they give for the original amount or inflation adjusted?
The inflation-adjusted amount of a $0 refund comes out to... $0.
Thousands of dollars worth of games in some PSN accounts. Madness if this ever happens to games as well.
Tangential, but a few days ago I started some Steam games I hadn't played in some years. I was surprised to be met with updated user agreements, which I had to agree to if I wanted to play the games I bought years ago. These were all single-player games.
> If you can't hold it, you don't own it.
Didn't some game consoles require online connectivity to play even games in physical media?[1]
It's possible for a game disc to require connecting online and forcing updates or even just updated licensing agreements.
Correct bright line might be to be able to permanently use it without online connectivity.
[1] https://www.reddit.com/r/XboxSupport/comments/1682s60/commen...
> So just to be clear, most games now are not actually on the disc. Most discs just contain a license that tells the store it's okay to download this game. It is Very rare that you can just put in a disc and play these days regardless of if it is on Playstation or xbox but it does still happen.
You don't even remotely own Steam games. Their shitty launcher has to open to let your game run since it checks DRM, and it'll force updates (see gta4). You also can't transfer your license, so no second hand games.
Unfortunately many game disks only contain a downloader nowadays and you often need to bind them to an account to play. Plus the version on disk without updates is probably buggy. Baldur's Gate 3 Collector's edition is an example that has a disk, but isn't really any better than a Steam key.
On the other hand you can back up a DRM free download, like the games on GOG, despite these being a purely digital download.
So overall I don't think the physical form matters that much compared to DRM.
I'm not sure how BG3 Collector's Edition might be different, but the game is DRM-free on Steam.
It's disgusting how a previously open platform for gaming (PC) was turned into what it's become with Steam. Young people either don't know or don't care that it used to be the norm to buy and install a game without a middleman "service".
That argument has been harder to make with time. A couple years ago I made the difficult decision to get rid of some old game copies. I wasn't realistically going to use them ever again, and the sentimental value for me is entirely about the memory, not the media. Part of my steam collection is nearly as old and it is on track to greatly outlast. It is also significantly easier to own and use in just about every aspect, even if it is technically just a revocable license.
Beyond that, Steam and the digital media model allowed a great many people to publish games that wouldn't otherwise have been able to publish games. It made the indie world of games possible. It also did more than anyone to bridge the platform gap between windows and linux.
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PC game piracy was pretty mainstream back then. It was a real problem for video game creators.
But Steam is also more annoying than it needs to be, especially forcing updates and not letting you transfer games so it's not comparable to owning a disc.
Yes and gamers keep hailing Gabe as their savior just because hes not quite as bad as the competition that has shown up since then.
Definitely not the case with the PS5 version, which I can install and play offline to my heart 's content.
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This article is quite right, but there's even more to it than that. Why should we need to hold ANY kind of relationship with the seller/provider of an article we bought? You certainly don't need a bookstore account to buy a paperback book. Nor do they get to keep your contact information. You get your article and a ticket. They get your money. End of story.
Goods / services. You probably need a relationship to use a warranty.
The tension is that digital goods are somewhere between. Especially when the delivery mechanism is streaming, and/or DRM keys that need to be renewed.
Sure, many people want a one-time download with no promise or obligation to re-deliver it in the future. Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
This whole thing is basically just “different people want different models of commerce for digital content”
> The tension is that digital goods are somewhere between.
That's the thing. If they are truly goods, they cannot be in between! Otherwise they are being handled as services and as such they will be terminated at some point. So unless we redefine the word, a true "purchase" can never depend on future actions from the provider (like renewing some DRM).
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> DRM keys that need to be renewed
The solution to this is to not have DRM
It's a very different thing to stop serving a download link to a purchased good from blocking access to the user's local copies altogether.
> Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
Agree that people want this - but this is an undue burden on the provider side. You have to perpetually maintain and provide access to content FOREVER including all the systems and support staff to auth.
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I'm curious what would take for regular people (i.e. people off HN) to realize what is pointed in the article is a real problem.
In my experience, every time I mention this I'm labeled as: nostalgic old guy, Don Quixote wannabe, tinfoil hat supporter, pirate nerd who doesn't understand people just want convenience. I've seen people bit by losing access to purchased content shrug and say "yeah, that's bad isn't it? at least I was able to watch it before they removed it".
Sometimes I feel that's a lost battle. People were put to boil just like the frog in the anecdote and keep swearing it's a hot bath.
The battle is alive and well, pirating has never been easier and of this high quality.
Support the creators however you want but go foster an environment around your friends and family that there are alternatives to paying evil companies who will remove your access to content willy nilly.
You actually have to support the creators however THEY want if you want access, not however YOU want. I suspect you're not actually supporting all the creators of the things you watch via piracy!
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The problem today it's hard to convince even myself to pay the storage premium, but I 100% agree with you.
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I think part of it is also that young people are just not as attached to specific media units, so to speak. It's more like everything on tap, on a stream, curated by algorithms. Things are ephemeral in this way. Years ago, an album by a band was a major thing and you had a limited number of those, you looked at the cover art in detail, read the booklet attentively etc. Owning it was a personal attachment like this. People nowadays don't really want to hoard it this way. Having convenient access on any device is more important than a stash at home.
Also at the end of the day, it's all super first world problems. Oh no, you can no longer play some video game or watch some Hollywood movie... I don't think people will get angry enough about this to care because at the end of the day it's just some entertainment.
Seems fair to pay $/mo for whatever service. There's no deceit. People are ok with movies and stuff offered like that because it's not like a personal photo library, it's temporary like Blockbuster rentals or theater movies.
The services can also just be annoying, and in some cases generate enough pushback that the publisher changes. Happened with Xbox. It's their right to publish however they want, but I'm not going to pay for annoyances, which nowadays is basically all video games.
There probably is something about how you come across. It's a hard sell when any principles you hold around intellectual property or commerce sound like post rationalizations for a grudge or a hoarding hobby or that you think people who stream are stupid--I experience one or more of these in typical IRL conversations about this. I'm not saying you're wrong, but there's a sensible-sounding rhetorical style that's more effective. And you do kind of have to start with understanding that, for most people, these purchases or subscriptions don't mean much.
It's not a battle that's important to me personally. I think to some extent it's a personality trait, since I feel like I see echoes of this conversation where my Mom wants to hold onto things endlessly "in case" we'll need it whereas I would rather get rid of it. Or my mother in law who takes far more photos than she'd ever be able to look at and worries about how store them all and back them up and so on.
Basically, I don't have much attachment to things so the prospect of losing something isn't such a big deal. Physical things can break down or be lost or stolen after all. Not much different from that to my mind.
People rarely change their habits due to logical arguments, or ideological stances. Real change for normies happens when the current system becomes more painful than the alternative. Even with the potential to lose access to your media, there’s not enough friction yet. More fragmentation and more enshittification will eventually reach a threshold where normies start to find it inconvenient enough to consider an alternative.
The other side of it is people have short term memories. They’ll eventually forget about that time Sony took away their purchased content when there’s something else they really want to watch on the platform. We need laws that prevent companies from using the word “Buy” or “Purchase.” If we want real change, it’ll happen when the verbiage by law is “Rent” on everything and the blinders are pulled off so people can see that they own nothing and rent everything. For now the illusion of ownership is too strong.
The media industry has been training the public to accept whatever they are given, however it is given to them. They want you to pay them forever while giving you nothing but what they choose to give you. "You'll own nothing and be happy" really is the goal.
> A Blu-ray disc, game cartridge, or printed book generally cannot be removed from a shelf by a remote policy change.
It may not be able to be removed from a shelf, but if it is protected by DRM they can still remotely revoke your ability to consume it, or prevent you from consuming it to begin with (for example geolocking on blu-ray disks). And in some cases a game cartridge, or other medium for software (including games) is either actually just an access key granting access to something on a digital store, or has software that "phones home" and is unusable if it can't contact a server.
Exactly. Nintendo doesn't sell physical games at all anymore.
That's not true, not all games are Game-Key cards, see https://www.dekudeals.com/switch-2-physical-games
The tags at the start mean almost nothing, there are many cases where they make no sense in the context.
The whole page is disorganized and lacks cohesion. Coupled with the fact that there is a mix of different levels of “badness” but they are all presented equally.
This reeks of LLM.
I fully agree with highlighting this topic, but I feel this page/blog/whatever weakens the argument by being so scatterbrained and using bad examples at times. It would benefit greatly from some kind of “scale” (selling licenses vs stopping sales vs refunding vs lost access).
And lastly “If you can’t hold it, you don’t own it” doesn’t make sense at all, I get what they were trying to do/say but many games on disc these days aren’t even the game (just a key that can be revoked) and/or require backend servers for updates or gameplay.
I think there a simpler way to summarize this list:
Digital Purchases are non-transferable licenses to access "content" from a "provider". The terms of the deal are alterable and revocable at the provider's discretion with no obligation to maintain pricing, quality, availability, or editorial/artistic integrity nor must they provide any advance warning of such changes nor is there any legal recourse in case of disagreement.
Written out plainly it sounds pretty hostile when compared with an immutable Bluray whose limitations and capabilities are known in advance.
I love physical media as a ritual, but loathe it as a storage medium - it's fragile, it rots, and manufacturers can't be trusted to create long-lasting products anymore. Not to mention the fact that UHD drives used to rip modern content are almost entirely defunct, with the remaining few going for nearly half a grand in the current climate.
Personally, in light of AI getting a hand-wave on massive piracy for training data purposes, I think we're ripe to redo copyright entirely. Common-sense stuff like barring DRM on content a year after its initial release date, allowing consumers to transcode content freely for personal use, and finally stripping copyright from abandoned (i.e., no longer sold) content such that "lost media" can be freely shared without legal consequence. There's so, so many reforms we need to make to reflect how content works in the modern era, in a way that rewards content creators but creates a more permissive environment for archiving, sharing, and modifications.
>Common-sense stuff like barring DRM on content a year after its initial release date,
That's just bad. How about a better take: if a work is ever released with DRM, in any market (globally, even), that work enjoys no copyright protection. It's immediately in the public domain. You can have copyright protection, or you can attempt DRM protection, but you can't have both and your choice in the matter has consequences.
Copyright in the US isn't "intellectual property". You don't own it, you just have a long term lease to exploit it... but the public always owned it and they will return to reclaim it at a future date. DRM is nothing more than an attempt to make sure that it cannot be reclaimed and is invalid on its face. Attempting to use it should be discouraged very harshly under the law.
I might even go a step further and define attempts to lobby for the repeal of such a policy as treason subject to the death penalty. Just to keep things fun.
> Not to mention the fact that UHD drives used to rip modern content are almost entirely defunct, with the remaining few going for nearly half a grand in the current climate.
Protip: All BDXL drives have the necessary hardware to read UHD discs.
I’m aware and have one such drive, but every manufacturer of PC drives has exited the industry. There’s a rumor that Buffalo or some other manufacturer might step in to restart production, but what’s out there is it for the time being.
Besides, with the Sony announcements today, I doubt the long-term support of BDXL or UHD in general. I might need to grab a mini Kaleidescape system and see about exfiltrating their digital copies sans DRM at this rate, if I want to buy stuff to own.
My go to example (that unfortunately wasn’t mentioned in the article) is the removal of a game called Oxenfree from everyone who bought a permanent license for it on Itch.io. This is the most egregious example I’m aware of, as the game wasn’t merely made unavoidable for new purchases, but removed from the players’ libraries. It’s not a theoretical example of what could possibly happen, but an actual precedent.
https://delistedgames.com/oxenfree/
I bought a Kindle copy of Steven Baxter's novel Ring. One day, I decided to re-read it and downloaded it to a new device.
It had changed from the English edition to the German translation!
Amazon eventually admitted that this was some kind of glitch, but they were uninterested in fixing it. I got a refund, but there was no way for me to read the book.
Arr, aye there be!
No need for piracy. Since they gave him a refund, he could just buy a copy.
If they refused to refund his money, then... yeah, it does make you want to hoist the black flag, doesn't it?
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Even if you _can_ hold it, you may not own it if the player is internet-connected or even receives a firmware upgrade during maintenance or from a disc. New discs may not play unless you upgrade, and an upgrade can also remove keys, blocking you from watching discs you already have.
https://www.dell.com/community/en/conversations/windows-gene...
https://web.archive.org/web/20070430070403/https://www.aacsl...
Economics 101 - ownership is a bundle of rights. The basic bundle of property rights includes:
Would be nice if this was taught more widely.
In some cases, even if you hold it you don't own it.
I tend to purchase a lot of blu-rays, in fact if I don't buy the movie on Apple iTunes then it's almost always the case that I buy the blu-ray; then once I have the blu-ray I go to the torrent sites and download a version of the movie.
Why? Because I earn enough money that I feel like I have no excuse not to buy my media: but I also want it to be my media; and torrenting is more convenient than using blu-rays.
The blu-rays have one more major benefit than iTunes or the torrents though: if I'm ever without internet or my NAS dies... well, I can just dump a disc into my console and watch whatever movie I was going to watch anyway.
One time I was moving apartments, there was no internet and I hadn't set up my computers yet; decided to watch a movie with my girlfriend, grabbed a disc and set up the playstation.
Lo-and-behold... it didn't work.
Why? -- not because the disk was broken, not because the playstation had broken: but because I didn't have internet access.
The playstation has to connect to the internet to play blu-rays.
I didn't know of this because I always just used torrents and had the disks as a "license"...
So I tried my laptop: no dice either, VLC refused to play, Linux had a really bad time.
I tried with my macbook, of course no macbook came with a blu-ray player, and the one I had needed two USB-A slots, so it was a ball-ache to get the thing hooked up and I finally got something working by hotspotting my phone and googling around.
Anyway, what the fuck.
It was at that moment I realised; even physically owning things isn't actually owning them anymore.
I still don't technically pirate, but I no longer feel even the slightest derision for those that do, and I work in the entertainment industry where piracy puts people out of work (I've seen it).
For what it's worth, if it was a PS4, they only require internet access the first time a Blu-ray is played. And, I don't mean the first time a specific Blu-ray is played, but the first time any Blu-ray video is played.
My guess is that Sony didn't want to pay the licensing fees for every PS4, so, the first time you play a Blu-ray, it connects to Sony to get a license. From then on, you can play them without internet.
Doesn’t feel very reliable, the time I needed it- it didn’t work.
What happens when those servers go offline?
What happens if I reinstall the PS4?
Sony was the principle architect of Blu-Ray, if even they can’t build a system that comes with decryption keys then who can?
Blu-Ray players don’t have access to the internet, do they?
Also, yeah, my PC not working was part of the issue.
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Why were you watching movies when you should have been setting up your apartment
Are you pretending like you just unpack non-stop for days whenever you move?
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A little break after moving all our stuff to another country.
the "physical" part is stressed too much. in today's landscape, it is no longer the only feasible way to address the different grievances made by the op.
if the content is going to be digital* anyway, despite fitting in on physical media, buying media online without drm is the way to go for most people. the bandcamp, gog of the lot that is. then your responsibility is usually just to download and find a way to self-preserve your collection.
physical media is easy on the latter part, but mostly painful on the former. in some cases, it is no longer feasible anyway. the new gta game will be digital-only, and if the nail is not on the coffin yet, this would be the "apple" moment to kill of any major publication ever supporting the medium again.
*i.e. all except vinyls which is still the "best" medium available for music
I have a large collection of DVDs that I've amassed over the years.
There's something nice about physical media; the bits are physically stamped into the medium. They're DVD-encrypted but I lawfully extract these bits and view them regularly.
When streaming services start on-the-fly editing for content[1] and revoking licenses, they can absolutely shove it up their butts. My old man take is that if a TV show or movie or whatever isn't worth putting onto a physical medium and distributing it to people who will buy it, I won't miss it if--I mean when[2]--it's gone. I mean, these huge movie studios act like pirates are going to ruin their massive profits, when they won't.
[1] And yes, they will absolutely on-the-fly, 1984-style edit films and TV shows for content.
[2] And it will go [https://en.wikipedia.org/wiki/Digital_dark_age] along with lots of other things into the memory hole of the digital dark age.
I think DRM and streaming are the issues here, not digital vs physical.
For example, I can buy DRM free music from the iTunes Store, download the files, and they’re mine. I can play them back on anything that supports the file type, convert the files, back them up, etc.
Meanwhile, if I check a book out from the library, I can hold it, it’s physical, but it’s not mine and I can’t do whatever I want to it.
> I can buy DRM free music from the iTunes Store, download the files, and they’re mine.
If you hold the copyright they are yours, but most files downloaded from iTunes and similar services are unlikely to be yours. A license to use the content, even where there are few restrictions, is not ownership.
If holding the copyright is the bar, then physical media doesn’t give that either. Buying a physical book doesn’t transfer the copyright to me. I can start producing more copies and selling them, at least not legally.
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The point is not about what it means exactly to "own" something, you'll get plenty of noise discussion around that one.
But if I care about some piece of digital art enough to pay for it, I sure want a non-DRM copy to sit on my hd at the end of the transaction. If the store won't supply, the pirate sites will.
Physical things take up space and degrade over time. In a world where operating systems and software control licensing owning physical media is barely better than digital except for potentially reselling it.
Enjoy something when you enjoy it, however you enjoy it. In the end you can’t keep anything but that.
I recently passed on some of my favorite books to a nephew. Probably nobody will break into his house and take the books off of his shelves when a license agreement expires. I'd like to be able to do the same with GTA 6 if it's good, but it looks like that would require hacking.
Discs can rot, but I would still take a large blu-ray collection over a large MKV collection stored digitally. The odds that your entire blu-ray collection will all rot are much lower than a catastrophic data loss.
And most people are not good enough sysadmins to keep a collection of digital files from being lost over decades. And even more so when the digital files are pirated, which makes them more or less fungible, they can be redownloaded so investing in backups is not a priority.
Seems to me you could own the disc and rip them to tick all the boxes.
You bought it. You can lend it to someone. You can easily pull it up in the living room. Etc
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> Physical things (...) degrade over time
There are many books available older than any of the existing tech companies are likely to exist for. I'd bet those books will remain readable until that time as well, and there's nothing stopping people from making copies of them. Making such copies is in fact also completely legal in a lot of places.
Does having a hard drive full of mp4s count as holding it?
If they have no DRM, I would say it does!
Given my memory these days, I can't keep that either.
I agree with the intent of the article but for what it's worth does not have to be physical. I have digital music and movies that can not be remotely disabled, censored, changed to fit current societies norms. The problem is when the dependency is on servers that belong to someone else or are controlled by someone else. I can self host my own instances of Ampache or just plain old HTTPS with auto-index enabled or SFTP or anything of my choosing. I qualify those as ownership assuming the digital media does not have some embedded code to reference a remote server and anything resembling an embedded license is stripped out. For sure I will hold onto my CD's and DVD's forever. I regret selling off a lot of vinyl.
It seems like more and more people are moving back to physical media, I'm seeing more blu-rays and DVDs at retailers. There are just too many streaming services, each with distinct catalogs which creates two problems: it's too difficult to find specific titles when you know what you want to watch, and it's too difficult to find anything worth watching when you don't.
I'm not someone who keeps the TV on in the background, so I'd much rather spend $100 a month on physical media even when I don't plan on watching them immediately, than spend $100 a month on five different streaming services that I barely even use when I did subscribe to them.
>It seems like more and more people are moving back to physical media,
Your physical media should be hard drives. The 20tb drives are at my sweet spot, I don't feel like I'm wasting a bay to put one of those in it. haugene/transmission-openvpn in docker is bulletproof, you'll never get an ISP email. Stream it with Plex/Emby to any device anywhere, yours or friends'. Use RAID for some redundancy if you can afford it. Upgrade and expand. Build a library that will outlive you.
Quality 20TB drives are almost a grand these days :(
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> Physical media can have resale value. A finished game can be sold, a film can be traded, and a book can be lent. Digital licenses are usually locked to an account and non-transferable, so the purchase price typically cannot be recovered through resale.
More importantly, the resale market acts as competition to the first market sale, lowering prices over time as supply accumulates. Without re-sale publishers can just never lower prices for old digital products or even increase them with inflation or more. This is an underappreciated way in which the copyright deal has been worsened.
Usually you create shorthand rules because you want to Have a heuristic to detect things that you don’t want to do lots of thinking for. So the rule has edges it doesn’t match well on and so on.
That’s all very well. But was this rule necessary? I don’t need to do a lot of computation in most cases to tell where I land and the edge cases are worsened by the rule. So it’s not helping me make decisions.
So I own a DVD but someone (Amazon, the government) can delete something out of my Kindle library. Fine, but I didn’t need the rule to help me with that. It’s very apparent.
And then there’s the question of owning not conferring all rights. I own my body but I can’t sell parts of it. Are the embryos my wife and I have made ours? Transferring them without the clinic approving isn’t really feasible.
So the word “own” doesn’t mean much to me on its own and I don’t need to use this rule because I can somewhat tell where I have power no one can take from me and where I don’t.
It's time we change the economy for digital products and services.
* The current economy is bad: The company that can require or lure the most money from people wins.
* This would be better: The company that is liked by most people wins.
That one change would solve sooo many problems. We could get rid of a lot of laws that wouldn't be needed any more.
What do you mean by "wins"?
Because if the company is publicly traded, "win" means "value for stockholders", and that doesn't necessarily translate to "liked by customers."
I have about 2500 CDs in my garage, with all of them ripped to my laptop. I'll never lose access to them. (My only regret is that I can't look through the jewel case covers and booklets.)
Holding it on your hand is insufficient. Using it may require an external server or certain chosen proprietary software that could be taken from you at any time or itself requiring an external server.
The bits you want to own must be entirely self-contained, and able to be screwed using whatever software you may choose, especially open source (though if the format is fully documented so that anyone can create and distribute a viewer, the software need not be open source.)
See also, The Right to Read. https://www.gnu.org/philosophy/right-to-read.en.html
> Streaming services rent you access. Digital stores sell you a license that can be taken away. Physical media gives you an object that is yours, offline, and in your hands. > > Physical media can be given away, inherited, or found at a thrift store decades from now. A digital license becomes inaccessible when an account is closed or deleted. A vinyl record or printed book can remain usable across generations.
Right, so "they" can (and do) take away your purchased content basically at any time. You don't even purchase the actual content anymore. Is anyone actually doing anything about it? How successful are they? The only well-known way of actually owning your content seems to be piracy.
It bothers me that my large collection of legally bought, drm-free, works (ebooks and digital games, mostly) will basically transform into illegal warez for my heirs, as I understand the law. They can still legally watch my DVDs, read my printed books, but my collection of tabletop RPG PDFs, GOG games, etc, they may as well have downloaded from some shady torrent site? That does not feel right.
Especially not since many things I bought, like from Humble Bundles, have not been available drm-free since, and may never be, so all legal drm-free copies will expire as the generation that bought them passes away?
Or, for certain content, buying the CD, DVD, or book.
The big greedy corporations try to milk the customer here.
The US government either tolerates it, or benefits from it via kick-backs. The orange king is the ultimate tool box for others - corruption has never been more rampant than now.
I also see the attempts to eliminate physical media or deny right-to-repair, as associated with the age sniffing requirement or the fight by governments against VPNs. They want more control, at the expense of the end user. And they also lie about their goals, although in really stupid ways - age sniffing as fake-rationale to "protect the children", as means to disown and devalue freedom of citizens.
Disney has stopped physical media sales in some markets:
https://screenrant.com/disney-movies-dvd-physical-media-rele...
And it has outsourced its physical media business to Sony:
https://variety.com/2024/film/news/disney-sony-pysical-media...
Since all the sheep are thinking "why do I need this junk wasting space in my attic or worse in my living room shelves? I need to get rid off it all as quick as possible, so I have more room for my mega inch TV with Netflix and so on...", I get those collection for almost nothing if I'm lucky. I resell the stuff I don't need and even make a profit.
Expanding your archive of physical media wasn't easier because of the people falling for the streaming trap.
My personal definition is if you can't resell it, you don't own it.
> The power to destroy a thing is the absolute control over it.
Frank Herbert, Dune
So like large asteroids have absolute power over us?
I think we do what we want come hell or high water.
I can destroy my smartphone in a second, yet I still don't control it.
Yes you do, you control your access. If you destroy it, you’ve lost access.
It is important to weigh the transient nature of any purchase. A physical copy may be lost, damaged, stolen, become unusable due to lack of hardware, or just start to take up enough space that you decide its time to let it go.
In real life, as revocable as they may be, my digital purchases have withstood the test of time far better than my physical copy purchases. It matters who you buy from. It is understandably different for something you find value in having a physical collection.
But the apartments which people can afford has gotten smaller now and also with the rise of the minimalistic culture, I have no space to put movie and games discs. I am ok with renting media. Like most people I don't re-watch movies and re-play single player games often.
imo it's just free market at play here which happens to provide value to the companies more than the consumers.
> imo it's just free market at play here which happens to provide value to the companies more than the consumers
It's not clear that there is large value, to consumers as a whole, to physical media or DRM-free media.
I am aware of the benefits, but the few cases of "losing your licence" are a rounding error, unimportant to many, and maybe even better than their success at durably storing their own physical media or DRM-free digital media.
I exclusively (?) buy games from GOG. It's important to me. I wish it were the norm, but I just don't think it's actually important to others. Perhaps we might imagine some dystopian future where a temporary licence was the only option, but ultimately media providers face competition from other leisure activities. They are incentivised to make it less onerous, and in practice today, it is!
So pirating is the answer? I don't think so. It's unethical and illegal. Buy the physical media of the books, movies, and music that you consume. Quit screwing the creators. I've seen numerous complaints on HN about one's code being stolen. What's the difference?
> It's unethical and illegal.
I don't think it's unethical. It's illegal on the distribution side, but not if you're just downloading. I don't really care either way, because I don't think it's unethical.
> I've seen numerous complaints on HN about one's code being stolen. What's the difference?
The 'stealing' in those cases is usually plagiarism; copying someone's work and not attributing it to them. I will happily attribute all media I've ever downloaded to their creators. If that's all it would take to make 'piracy' legal, I would happily do it.
It may or may not be unethical, but I can 100% certainly say it is not universally illegal.
As long as we're nitpicking every sense of the word "own", the strongest legal sense means you're the copyright holder, and every sense downstream of that is some lesser license. Buying a disc is a license to view the intellectual property, subject to various restrictions like only showing it within your personal home.
If the disc is an abstract license, surely the seller will replace the disc if it's scratched. I already bought the license, so what is the real purpose of the physical token?
Somehow the concept of ownership has been twisted to so that obligations only flow in one direction. Rules for thee, not for me.
The point OP is making is that it's not the concept of ownership that has been twisted, there just never was ownership of media beyond owning the actual copyright. Everything else is licensing.
> various restrictions like only showing it within your personal home
Are you implying that lending the disc to a friend so they can watch in their own home is forbidden? Or taking the disc to the friend's place to watch together?
No, those aren't the restrictions. But there are restrictions. First-sale doctrine allows lending. But you are not allowed to play the movie in, say, a restaurant, theater, or other public place.
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Cool page, it lists a bunch of compelling arguments. It's always good to see more and more people realising these things and start insisting on actual ownership.
Meanwhile, did you know defectivebydesign.org has been around for 20 years now? Makes me feel old.
Dog eat dog Amped album is not present on Apple music and I suspect several streaming platform, and Remedy never again is not present on it as well https://en.wikipedia.org/wiki/The_Swarm_(album)
This is a wonderful collection. Portions of this, especially subscription bits, apply to SaaS and AI as it is currently served. Maybe now that B2B relationships have similar risks, more lobbying pressure will come on the side of permanent access to the things we buy.
Doesn't license of some media asks you to destroy the physical copies in certain cases? It's all in the license.
If you can't play it you don't own it either. Support of playback of physical media is not guaranteed by the industry.
Regardless, I definitely think the all-u-can-eat, 24-7-365, instant, ephemeral media has run its course and has become... tiring?
There definitely seems to be a trend with Gen Z and younger to go back to iPods and physical media. Vinyl record sales are continuing to climb, and CDs seem to be climbing too, now that vinyl records are no longer cheap.
however - we can be idealistic - but when the rubber touches the road, a lot of things happen.
indie games only exploded due to being digital only, if Indies were to publish physical copies they would go out of business or they would be less of them.
a lot of people complain about amazon - but It has provided an avenue for out of print books to continue being sold - through on demand printing. yeah physical products gets extinct too.
the era of the cheap dvd movie financed a lot of independent films - streaming killed that.
so like everything in life - you win some, you lose some.
& yeah - if you can't hold it - you don't own it.
Seems the title has been editorialised, but "holding it" is a rather low bar when considering ownership. I think of ownership as having the right to modify or destroy something.
The sad thing is that it's also true for money.
Cash that you can hold in your hand it's yours, whereas the cash that you own at the bank is a IOU subject to the contract that you sign .
Cash in hand can be rendered equally worthless by an adverserial government that drives down its value by printing more.
That's true but not instantaneously , but I get your point.
Gasoline, diesel, bullets, firearms, explosives, water, canned food, lubricants, soil, seeds are the only thing that are truly yours and cannot be taken from you or diluted into irrelevance
My ps3 disc reader os broken and the only games i can play are digital games. At anyppint they can shut down the servers and the game that i boight wont be available anymore
https://xkcd.com/1150/
It's a naive heuristic but if you are a not a technical expert you should provide use this until you understand enough to provide and follow a better one.
I don't like this sentiment. There's plenty of things you can hold but you don't really own. You're probably holding one right now!
There are also things you can hold and not own!
[Deleted note about submitter editorializizing title]
For transparency: That was the previous title of the page. I since changed many things on that site and reworded some fluff. Cheers.
Can you legally buy a 4k version on a movie and host it yourself?
Since physical media can get damaged, seems like that’d be an ideal solution.
The same holds true of precious metals, most definitely.
If things really HTF, you're gonna want to not be blocked by a closed bank, etc.
I think DRM is frankly a lot more of a consumer education/rights thing than some kind of outright evil.
Buy a DVD for X, or "own" a DRM version for Y<X - why not. It's a bargain I'm happy to strike, or at least I appreciate the option.
The issue starts when:
- vendors don't make it clear that they can pull the rug
- or indeed can pull the rug for no reason. A bank can close my bank account, but not for no reason - and they can't hold on to my money just because. It should be the same with DRM-protected assets
- people don't understand the tradeoff they're making. It's like complaining about reckless overspending in credit cards leading to insane interest. Yes, it's partly to do with the product, equally credit cards totally have their use when used responsibly, and a healthy society has people understanding the differences.
> Buy a DVD for X, or "own" a DRM version for Y<X - why not.
One the one hand, yes, on the other hand, the DRM-free option is often non-existent (and if you want to include DVD and blu-rays in that pile, because they too do have DRM, just that you can bypass it with ease these days, DRMed media is probably the default).
If I could buy a copy for X, a DRMed copy for X minus Y, and a rug-pullable version for X minus Y and Z, then I might even buy the cheapest option every now and then if it's just throwaway. As it is though, a plain DRM-free copy is often completely unavailable (unless you sail the high seas).
I suppose you can't force people to sell you the license you want. Someone might reasonably develop some land, build flats and only rent them out, no obligation to sell them.
But then you regulate what the landlord can and cannot do.
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There's another factor to consider: If what you physically own requires a proprietary platform to play or operate, then you don't actually own it. Sure, the disc with version 1.0.0 of the media/game may be in your possession, but that doesn't matter. The platform can change the rules at any time, requiring an arbitrary number of steps or payments before playing the media, or limiting features through forced updates as soon as the media is inserted.
Ultimately, technology cannot solve what is fundamentally a legislation problem. The only way to win this is to ask for laws to change.
> A 2020 lawsuit raised the same issue, but a California judge dismissed it in 2021 because the plaintiff had never actually lost access to her purchased videos, leaving her without standing.
Seems kinda off. They’re pointing a knife at you menacingly and have promised that in a variety of circumstances they will stab you, but because they haven’t actually stabbed you yet, you’re not allowed to complain. Feels like maybe (maybe; I’m not entirely convinced) that threat should be standing enough, just as conspiracy and attempted murder can be criminal matters, and not just a successful murder.
This list is extremely biased and only lists negatives and fails to argue anything.
You're free to write your own media-conglomerate boot-licking post if don't agree.
And if you can hold it, sometimes you still don’t own it.
If you can't hack it, you don't own it.
I'm reading "Non-things: Upheaval in the Lifeworld" by Byung-Chul Han, who has things to say about it. "Things" are naturally possessions to be owned; the non-things that we as a society are moving towards are information to be consumed. If you have a physical book, you can pass it along to someone else, margin notes and dogears and all, but the experience of an e-book is fundamentally different. You might feel like you 'own' the bits because they're on your local computer and have no DRM, but your relationship to the actual item is not one of ownership. Just think about leaving your favorite book as .epub to someone in your will to see how non-sensical that would be.
> Just think about leaving your favorite book as .epub to someone in your will to see how non-sensical that would be.
It's not unthinkable to me, but it would have to include your own personal notes or something. The plain example though is nonsense, your're correct in that.
That said, what about leaving an entire NAS media collection to someone in your will? Sure, it's just hard drives with bits on them, but it's probably curated and high quality. There's a technical barrier though, so it makes little sense to leave to anyone who isn't already deeply interested, while if you're left with a collection of vinyl or blu-rays, even if you don't actually care about them, the cultural knowledge of what they are and represent is still around.
Many things are confused here. Why would you want to "own" media, physical or otherwise? What you actually want is
a.) to be able to use the media however you wish. no ownership is required, just download it b.) to give back to the content creator to thank for his creation. no ownership is required here either, you can send him money, go on a concert, etc
trying to merge those two points into one (=>purchase the media) is not necessarily the best way as you might end up with something you cannot properly use (DRM, etc) while not really giving that much to the creator anyway (90% for the label, wtf?)
As they say, piracy is the only true ownership.
UI wise I think this page is brilliantly made.
One feedback though: maybe a ToC or dropdown would help see all the points without scrolling?
It's a bit more subtle than that, I'm afraid. In many instances lately, physically owning a product no longer means that you own it: the fact that BMW tried to introduce subscriptions for heated seats, VW blocking out Graphene users from connecting their phones to their cars, Insta360 asking you to install their app to use their camera, which does not need to be connected to a cloud service to function, bambu labs trying to shutdown open source projects, the list goes on - that's manufacturers openly denying you from owning the products you paid for(and can hold).
There's another side to that as well: many people (contentiously or not) realized that when something is free, then you are the product. Now look at penai, anthropic, google, etc. Anyone that has basic GCSE level math skills can work out that their pricing does not cover their costs. Some people are in denial about it, some don't care and some truly believe that they are not the product cause they pay what is effectively a symbolic subscription. Or all three, but still, you are paying for something you don't own.
I don't come from a wealthy family and when I was a kid, all the software I used for making dumb games like flash, photoshop, etc were pirated. Same with music and movies. Eventually I switched over to Linux and open source projects. When I grew up and could finally afford those things, it only felt right to pay for a netflix subscription, spotify and whatnot. But due to the vile invasion in my personal space and the 0 guarantee that I'll have access to my favourite song the next morning, I got fed up and went back to self-hosting and pirating(to a degree). One of my best friends is a musician and I know that spotify is a big f-u to most artists since they have a winner-takes-all policy which makes me feel a lot less guilty. And frankly, if it is something I enjoy, I'll just head on over to the artist's website and buy a digital copy as a form of gratitude(even though I have often already downloaded the music): an album which I had very high hopes for dropped yesterday, I listened to it, liked it, downloaded it and bought a digital copy about an hour ago. Despite having it on my navidrome library since last night. At the end of the day, the artist will get a better compensation that way compared to what they'd get if I was listening to them on spotify, even on repeat.
So while the author has the right idea, sadly it's only part of the story.
As a tangent, I'd like to point out that the world is realizing the same is true with respect to Currencies, especially the US Dollar. It used to be better than gold, lighter, easily transportable, and convertible to actual gold coin, up until FDR ended that in 1933.[1] He added insult to injury by devaluing the dollar shortly thereafter.
We still had our silver coinage, though... and that lasted until after JFK was assassinated by groups still unknown[2] 60+ years later. The subsequent decision to remove silver from coinage left us without hard money, that we could hold, and instead substituted the "Johnson Sandwich".[3]
Worldwide, however, there was still convertibility to gold, at FDR's reduced value. This was ended by Nixon in 1971.[4] Since then, the value of the dollar, relative to gold, has fallen from $38 per ounce, to ~$4000 per ounce today. That's a decline of more than 99%.
The only thing holding the dollar up at this point is the PetroDollar System[5] that Nixon helped create in which Oil is exclusively priced in Dollars, and the dollars are recycled into US markets.
It's my Personal opinion that Trump is speedrunning the destruction of this system.
[1] https://en.wikipedia.org/wiki/Executive_Order_6102
[2] https://en.wikipedia.org/wiki/Assassination_of_John_F._Kenne...
[3] https://en.wikipedia.org/wiki/Coinage_Act_of_1965
[4] https://en.wikipedia.org/wiki/Nixon_shock
[5] https://en.wikipedia.org/wiki/Petrocurrency
Good examples, but this one didn't make sense to me:
>Scott Pilgrim vs. the World: The Game disappeared from Xbox and PlayStation stores in December 2014 when a license expired. Players campaigned for years before a remastered edition arrived in 2021.
I mean, physical stores can also stop selling a certain game. Existing sold games were unaffected. Why does this matter?
Scott Pilgrim vs. the World: The Game was digital-only, so nobody could buy a copy of the game if they wanted to, since the only places which sold the game stopped doing that, and used copies by definition don't exist.
Physical games can still be bought even if stores stop selling them, since the used marked will still be around (the game might be rare and command a high price on the used market, but at least it's possible).
Right now even physical things have digital interlocking. Example you might purchase a watch but it requires you to purchase a subscription for it to function.
It is just the way most of the things are.
A lot of cars also suffer from this.
I mean.. this claim is just untrue. "Owning" something is a social construct defined by law. Our entire society exists because we own things we cannot hold, that is, intellectual property.
What this post is actually pointing out is that intellectual property that has transferrable physical representation has more value to the consumer.
And intellectual property that does not have transferable physical representation has more value to the producer.
Reselling or gifting a book you've read to a friend is wholesome.. it feels good. Truly.. but every time we do that we also take from the artist.
>our entire society exists because of intellectual property
Are you sure that's true? If so, in which century did it start being true?
From the beginning. Ownership is intangible. It exists only because of the collective consent to laws.
The difference between ownership of a physical object and ownership of an intellectual one is a matter of conventional. It's easier to define ownership of an object that is excludable, but that's human convenience, not a physical law.
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There was a touch of hyperbole ;) we live in the Information Age after all.. but to answer your question,
Article I, Section 8, Clause 8 of the US Constitution
Which empowered Congress to "promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries."
Scientists and the artists and their "exclusive rights" have built quite a lot over the centuries.
> but every time we do that we also take from the artist
No, every time we do that, we do not give to the artist. But not giving is not the same as taking.
Well, we take from the artist a motivation for a buyer to purchase their work.
(Article title and submission title originally was "If You Can't Hold It, You Don't Own It" - it's since been changed, so we updated the title above.)
Do we really take away from the artist? In what way?
The obvious answer is that you take away a purchase the person to give the gift would have made. One could argue that there is also value in propagating someone’s art and potentially increasing the artists customer/patron base. Think of it as advertising or to put it in the context of a drug deal, the first hit’s free. The gift recipient may then go on to buy another work from that artist and even pass on the one they were given to someone else, continuing the cycle.
I’d also argue that there isn’t widespread agreement on reasonable compensation for artists. Personally, I don’t consider artists to be special enough in the context of people that make and produce goods, that they should get unique treatment. Why does a family deserve the financial benefits of trademarks and copyrights decades after the artists death. That’s just one example, but in a time when many’s artists view their livelihoods to be at risk because of AI, it’s not popular to engage in any debate that undermines the artist in any way.
Now let’s apply this to money and digital finance
> A Blu-ray disc, game cartridge, or printed book cannot be remotely erased, edited, or deactivated. It is a physical object you can own, resell, lend, archive, or play offline indefinitely.
Isn't this untrue with surprising frequency? Decoding devices phone home, come under new copyright laws, etc etc etc.
Blu ray discs can only (legally) be played in licensed devices, and some of the decryption keys can and have been revoked.
Key revocation only affects future disc releases.
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TIL I don’t own my thoughts :(
I don't buy the strange fascination with owning physical things.
The other side of this is something no one speaks about: Spotify, youtube made it possible for me to listen to _any_ music from anywhere. This kind of profound open access to art should not just be dismissed. The concerns about price increase are laughable because without spotify I wouldn't be exposed to this music in the first place.
I think the obsession with owning it physically is because of many reasons
1. a sense of identity forms when the access to own things has barrier - a whole niche/hobby forms with owning vinyl that is separate from the art itself
2. there is a sense of loss of agency when the art you like is taken away from you - this unpredictability is one of the few reasons I agree with the article
3. subscription services allow normies access to all the same art that you might have had access and dilutes your own identity
4. owning tangible things is just nicer - there's no better way to put it
Overall there's a tradeoff that subscription services give vs what they take away. I'm not very obsessed with art enough that I need to purchase them physically. Personally, youtube is all I need.
I'm going to take a safe bet and guess that you are quite young.
If you grew up in any past era where owning a physical 'thing' was the default, you naturally feel the inherent lack of ownership in a digital version of that same thing.
If you grow up in a time of mega platforms that can give you almost all of a certain media type for a subscription fee, the idea of lining up at midnight to pay 3x that fee for one plastic disc from one artist/publisher must sound insane and suboptimal.
It was a good time though.
Would you be able to explain why you liked owning things that isn't already explained by my points 1) 2) 3) 4)?
I'm guessing its just a feral fascination of owning a physical thing rather than an abstract thing which was my last point. But I think it is that but with a combination of limited supply - owning something even physical, if it is abundant, defeats the purpose.
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I subscribe to Spotify. I've got a whole galaxy of music available to me just about anywhere I go. It's very convenient and I use it all the time.
But there's music that Spotify doesn't work with. Music that I'd like to listen to, and that I used to own on CD. I've also got stuff in my Spotify favorites list that I have listened to on Spotify in the past, but which is greyed out today.
To pick something specific: Spotify won't play Front 242's album 06:21:03:11 Up Evil. It's present[0], but it won't play.
(I'm not even a tiny bit interested in hearing some rando's rip of that album on YouTube. I like that album because of the way the noises tickle my earbones, and that's exactly the kind of thing that gets lost with layers of lossy compression.)
[0]: https://open.spotify.com/album/1moLnvmMDvUQa1Dp0loJDf
No. 2 is enough though surely, I've had multiple incidences now where a series we've been watching on a streaming platform has disappeared without warning, running my own little media server alleviates that entirely.
> youtube made it possible for me to listen to _any_ music from anywhere
A spectacular number of publishers region-block all their music videos on YouTube for copyright reasons
With Qobuz (lossless music streaming), you can both pay a subscription and buy individual songs, without DRM. You then own those, supposedly forever (at least good luck getting my songs out of my backups, or preventing my airgapped/offline computers from sending them to my stereo amp).
I think it's a good middle ground: you pay a subscription, artists at least get a little something (the biggest issue for artists is the unlimited amount of fully AI-generate slop music), and you get to have actual DRM-free files.
Ripping physical music CDs to bit-perfect FLAC files --and automatically verifying with online databases of other people's rips that your rip is instead bit-perfect-- is kinda a big thing in the audiophile world too.