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Comment by tombert

7 days ago

I mean, sure. OR, we just treat the Win32/Win64 API as the standard ABI for cross-platform stuff (that can't easily be done in the web with WASM) and then use Wine/Proton. Then everything is FOSS and portable and free and doesn't have a bunch of tracking bullshit.

I feel like with gaming this is more or less becoming the reality. Disregarding online gaming [1], a lot of games are being written for "Windows" and being played on Linux. In reality, I think that a lot of newer games are kind of being written with Proton as the target, and the fact that they work on Windows is incidental.

[1] Which I know you can't fully "disregard" but I don't think it kills my point.