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Comment by RobLach

10 hours ago

Box2D was a foundation for a lot of interesting physics oriented indie games in my day.

I wonder if the landscape is empty enough for a resurgence.

There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D.

Any addition to this small and exclusive list is very welcome :)

i remember being hooked on Incredibots back when that was still a thing! that was how I heard about Box2D way back.

  • Well hello random IncrediBots-remembering person! Such good times with an oddly wholesome and welcoming community.

    I spent many of my teenage and early adult years trying to replicate it in HTML5. Finally got the Open Source version of IB2 largely ported during COVID: https://github.com/JoshTheDerf/Incredibots-2-HTML5-Open-Sour...

    • This is so cool! I also tried replicating Incredibots during the pandemic, but abandoned it in favor of 3d stuff.

      I remember every day as a kid logging on to find new vehicles, challenges, rube-goldberg machines. Some content archives are still online, but don't scratch that itch as an adult. For its time, Incredibots really nailed the sweet spot between expressiveness and ease to create content.

Box2D is still pretty darn good! Definitely recommended for 2D physics game projects. The C APIs for Box2D and now Box3D are just so nice to work with.