Just because valve is a benevolent dictator doesn't mean they don't already have the same dictatorship powers that Sony is currently chiseling out for themselves.
I wish NFTs had taken off as a system for managing decentralized transferrable digital purchases instead of being another investment scam.
Proton is open source though (and a lot of the improvements are also upstreamed to Wine, which isn't directly under Valve's control), and you can use it to run third-party games if you want (even ones that are also sold on Steam's storefront). If Valve stopped being benevolent, it would be annoying, but they wouldn't be able to undo most of the improvements we already have.
Valve has an incentive to keep being benevolent because consumers have the option of using other stores on the same hardware.
If you have invested into Sony platforms and games, you're stuck. You either write it off and move now, buying hardware during a component crisis, or you keep investing moving forward. On a PC, I might lose access to games on Steam but my hardware will allow me to buy new games on a different storefront.
> I can get most everything running without needing Steam.
I thought most Steam games relied on remote activation/verification? Can you install and run them on a non-networked machine? If not, your LTO tapes are close to worthless because Valve (or its buyer) can still pull the same trick that Sony did here, with the same effect.
An NFT is superfluous here. If you buy a digital copy, and someone gives you DRM-free files that you can copy and run anywhere you'd like, you have about as much ownership as you can get over a digital good. In this case, an NFT would just serve as an entry in a crypto ledger that you bought the game... which is an alternative to running a digital storefront and tying game purchases to an account, but it doesn't really change the fact that you can only redownload something for so long as it is hosted at the place where you bought it.
Can you backup steam games and run them without steam?
Many of them, yes. It's up to the individual publisher whether they want to release their game DRM-free on steam. https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
If you want to guarantee that you can backup your PC games and run them without a client, then there is always https://www.gog.com/
Just because valve is a benevolent dictator doesn't mean they don't already have the same dictatorship powers that Sony is currently chiseling out for themselves.
I wish NFTs had taken off as a system for managing decentralized transferrable digital purchases instead of being another investment scam.
Proton is open source though (and a lot of the improvements are also upstreamed to Wine, which isn't directly under Valve's control), and you can use it to run third-party games if you want (even ones that are also sold on Steam's storefront). If Valve stopped being benevolent, it would be annoying, but they wouldn't be able to undo most of the improvements we already have.
Valve has an incentive to keep being benevolent because consumers have the option of using other stores on the same hardware.
If you have invested into Sony platforms and games, you're stuck. You either write it off and move now, buying hardware during a component crisis, or you keep investing moving forward. On a PC, I might lose access to games on Steam but my hardware will allow me to buy new games on a different storefront.
At least with a PC you have control over the system. You're even freer with Valve because now have the ease of using Linux.
My entire Steam library is backed up to LTO tapes. I can get most everything running without needing Steam.
I will continue to support this business model, because I retain the power to own the system and the data.
> I can get most everything running without needing Steam.
I thought most Steam games relied on remote activation/verification? Can you install and run them on a non-networked machine? If not, your LTO tapes are close to worthless because Valve (or its buyer) can still pull the same trick that Sony did here, with the same effect.
1 reply →
An NFT is superfluous here. If you buy a digital copy, and someone gives you DRM-free files that you can copy and run anywhere you'd like, you have about as much ownership as you can get over a digital good. In this case, an NFT would just serve as an entry in a crypto ledger that you bought the game... which is an alternative to running a digital storefront and tying game purchases to an account, but it doesn't really change the fact that you can only redownload something for so long as it is hosted at the place where you bought it.
I mean the NFT as a means of implementing standardized DRM instead of letting companies roll their own copyright laws.
NFTs never would have given you any more power than Steam as at the end of the day the platform still controls what you can access or not.