Comment by Schiendelman
5 hours ago
That's really tough. Marathon, by Bungie, is a good example of why this is tough - it's basically all the Destiny engine, network, and tooling code. When they shut down Destiny, it's not like they have a snapshot of their tooling. They've been continuously updating that tooling for ten years, and now they're using that investment for a new project.
Most game studios are similar, in reusing and improving a whole development architecture and systems across many titles. I would not agree with making them release that, even an older version. That's a big competitive moat for some studios.
I think if a community group wants to PAY to operate a server, that's quite reasonable. And then you still end up with a fight about how much to charge. But I don't think handing over server code is the right move.
I don't think that's what working state means here. It's not a full snapshot or even necessarily multiplayer support. It means minimum functional, which to me is just barely enough to see the assets used in the game. Not necessarily networking, matchmaking, online services, or the relevant tooling. Developers have already proposed making helpers that would introduce an effective switch to do this.
Also what you said about releasing the code and letting the community figure it out was explicitly an example SKG said was okay, from memory.
I think you're right from what I remember reading about them. But I think in practice it costs significant engineering time to package up what they are asking for. For a small game studio it may be incredibly prohibitive.
It just requires game engines to develop a tool to make this much easier to do. The rule won't apply retroactively, so it just means different design choices from the start.
> For a small game studio it may be incredibly prohibitive.
Alright, you lost me here. All of the games that do not follow what this law would suggest are AAA (or scams, essentially). The smaller studios always have some acceptable end-of-life plan from my experience.
Fortunately, Stop Killing Games isn't looking to mandate any one solution to this problem.
There are many possible ways to enable game preservation and SKG is pushing for game studios to pick one and implement it, instead of not doing anything and letting games die when they become unprofitable.
Practically speaking, I think the best way to do something like this is to enforce an auction when a studio shuts down an online game. That way the people that care get to vote with their dollars, rather than costing the studio.
Doesn't seem fair to the people who have already paid for a product that will stop working.