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Comment by vmg12

3 hours ago

I open sourced a wasm build that has better typescript support here:

https://github.com/snackdotgame/jolt-ts

I also have an open source character controller for it

https://github.com/snackdotgame/jolt-ts-character-controller

I'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.