Comment by charlie90
13 hours ago
AI changes this a lot.
You can realistically get a featured 3d engine+editor up and running in a couple week with AI, working solo. Probably better than what Godot or even Unity gives you. Also AI is very good at editor/tooling stuff, I've even found it getting better at graphics programming stuff, just telling it to 1-shot implementing gpu occlusion culling, ddgi probes, taa, etc. type of features. Also for stuff like animation, I just told my AI "clone Unreal's animation blueprints" and I have a pretty featured animation system now. "clone Unity's particle system" and it 1-shots it in an hour with the runtime and nice editor tools. With the advantage being you can just implement exactly what you need.
What is the advantage of asking AI to build an engine cloning these existing engines, vs just using these existing engines.
Oh man I can't wait until you release a fully featured game engine less than 2 weeks from now that's better than both unreal and unity.
I'd like to see evidence for this claim.